Summary
Overview
Work History
Education
Skills
Timeline
Generic

Danny Pierce

Senior 3D Environment Artist
Portland,OR

Summary

Senior 3D Environment Artist specializing in hard-surface modeling with 10+ years of experience developing environments and assets for shipped game titles. Strong understanding of current-generation game development and the ability to adapt to new tools and workflows. Experienced in creating assets across a wide range of visual styles, from realistic to heavily stylized, with a constant desire to learn and improve.

Overview

13
13
years of professional experience

Work History

Senior 3D Environment Artist

Squanch Games
02.2020 - 06.2026

High On Life 2 (Single-player; Console/PC)

High On Knife DLC (Single-player; Console/PC)

High On Life (Single-player; Console/PC)

Trover Saves The Universe (Single-player; Console/PC/VR)

  • Created 3D environments and helped improve production efficiency by developing hard-surface trim sheet and decal workflows that reduced texture creation time.
  • Developed and maintained Unreal master materials, including material blending systems and hard-surface parallax decal materials.
  • Modeled high-quality sci-fi hard surface models ranging from buildings, modular kits, vehicles, and props.
  • Worked closely with design and concept teams to create modular kits and gameplay/puzzle assets
  • Optimized full environments by lowering mesh polycounts and simplifying materials to run performant on VR platforms.

3D Environment Artist

Studio Roqovan Inc
03.2016 - 01.2019

Stunt Corgi (Single-player; PC/VR)

World War Toons (Online Multiplayer; Console/VR)

  • Duties included creating full environments, optimization, lighting, and creating blueprints in Unreal Engine.
  • Collaborated with Art Lead and concept to create assets that matched unique in-house art style.
  • Worked closely with design and participated in regular playtests to evaluate environment asset updates, helping maintain performance and visual quality standards

3D Environment Artist

Kabam
07.2013 - 12.2015

Star Wars: Uprising (Online Multiplayer; Mobile)

Spirit Lords (Online Multiplayer; Mobile)

  • Duties included creating full environments, vehicles, and various other props and fully implementing them in Unity.
  • Optimized environment assets for performance without sacrificing visual quality.
  • Created hand-painted stylized textures for use in real-time and promotional art.

Education

Bachelor of Arts - Computer Science/Digital Media

Albright College
Reading, PA

Skills

  • 3D Modeling - 3DS Max, Blender, Plasticity
  • Digital Sculpting - Zbrush
  • Texturing - Adobe Photoshop, Substance 3D Painter, 3D Coat
  • Game Engine and Level Design - Unreal Engine, Unity
  • Revision Control - Perforce

Timeline

Senior 3D Environment Artist

Squanch Games
02.2020 - 06.2026

3D Environment Artist

Studio Roqovan Inc
03.2016 - 01.2019

3D Environment Artist

Kabam
07.2013 - 12.2015

Bachelor of Arts - Computer Science/Digital Media

Albright College
Danny PierceSenior 3D Environment Artist