
Senior 3D Environment Artist specializing in hard-surface modeling with 10+ years of experience developing environments and assets for shipped game titles. Strong understanding of current-generation game development and the ability to adapt to new tools and workflows. Experienced in creating assets across a wide range of visual styles, from realistic to heavily stylized, with a constant desire to learn and improve.
High On Life 2 (Single-player; Console/PC)
High On Knife DLC (Single-player; Console/PC)
High On Life (Single-player; Console/PC)
Trover Saves The Universe (Single-player; Console/PC/VR)
Stunt Corgi (Single-player; PC/VR)
World War Toons (Online Multiplayer; Console/VR)
Star Wars: Uprising (Online Multiplayer; Mobile)
Spirit Lords (Online Multiplayer; Mobile)