
Dynamic and experienced game designer and programmer with a proven track record. I have developed and released over 20 indie games for various companies. Expert in UI design and team collaboration, I excel in game development and quality assurance, driving projects from concept to market with a focus on innovation and player engagement.
Designed, developed, and published 11 PC games, including all UI design, writing, and programming. Hired and managed freelance artists for some roles. Oversaw all budgeting and marketing. Currently, it has 6 published titles on Steam.
Created, designed, and released four strategy/simulation indie games published by this company: Arcadia: Guild of Heroes, Imperium: Arena of Death, Mafia Capo: Payback, and Code of Superheroes.
Designed, programmed, and developed 9 self-published indie games. Performed all marketing and budgeting for the company, and connected with magazines, critics, and game review sites.
Lead UI designer/programmer for the PC implementation of the classic war board game, Hornet Leader PC, for Matrix Games. Successful and well-received by most industry critics.