Summary
Overview
Work History
Education
Skills
Timeline
Generic
Derek Thomas

Derek Thomas

Orlando

Summary

Highly skilled technical artist with extensive experience in Unity and game development. Expertise in modeling, rigging, animation, shader creation, VFX, performance optimization, and Unity tool development. Combines strong artistic and technical skills to create optimized, visually stunning, and efficient game assets.

Overview

11
11
years of professional experience

Work History

Senior Technical artist

Zynga, San Francisco
04.2022 - Current
  • Unity Development: Editor tool creation, level design, UI/UX integration, and optimization
  • Technical Expertise: Shader creation (mobile-friendly, high-performance), VFX (Unity Particle System), Unity Profiler usage
  • Artistry: 3D modeling, rigging, animation, UV mapping, texture painting
  • Collaboration: Documenting workflows, establishing best practices, and integrating assets with engineering teams

Senior Technical Artist

Tempo Games
01.2024 - 12.2024
  • Extensively utilized C# programming to design and implement advanced features and custom tools, enhancing workflow efficiency and functionality.
  • Partner with engineering teams to seamlessly integrate art assets into Unity.
  • Develop mobile-friendly shaders and custom VFX using Unity’s particle system.

3D Generalist / Technical artist

Diamond Game, Chatsworth
01.2019 - 04.2022
  • Modeling, rigging, animation, and texturing for a variety of casino-style games
  • Implementation of assets into Unity
  • General scene and asset optimization
  • Project profiling to find and solve performance related issues

3D Generalist

Titmouse, Hollywood
03.2015 - 11.2018
  • Modeling, rigging, animation, texturing, environment design, and camera tracking for Moonbeam City,and Son of Zorn

3D Director /3D Animation Director

Titmouse, Hollywood
04.2017 - 11.2017
  • Responsible for modeling, rigging, animation, texture painting, particle effects, scene building, programming, and team management for simulated video game projects using Unity: AMC’s Halt and Catch Fire, and Adam Sandler’s Netflix film Father Of The Year

2D animator

Titmouse, Hollywood
08.2013 - 01.2017
  • Animated on several shows including: Metalocalypse, King Star King, Moonbeam City, Niko: Sword of Light, Kirby Buckets, Turbo FAST, Son Of Zorn, and Nerdland

Education

Bachelor of Arts - Art / Animation

California State University, Northridge
Northridge, CA

Skills

  • Game engine integration
  • Visual effects creation
  • Performance optimization
  • Shader development
  • Material design
  • Rigging and skinning
  • Animation systems

Timeline

Senior Technical Artist

Tempo Games
01.2024 - 12.2024

Senior Technical artist

Zynga, San Francisco
04.2022 - Current

3D Generalist / Technical artist

Diamond Game, Chatsworth
01.2019 - 04.2022

3D Director /3D Animation Director

Titmouse, Hollywood
04.2017 - 11.2017

3D Generalist

Titmouse, Hollywood
03.2015 - 11.2018

2D animator

Titmouse, Hollywood
08.2013 - 01.2017

Bachelor of Arts - Art / Animation

California State University, Northridge
Derek Thomas