Summary
Overview
Work History
Education
Skills
Websites
Leadership
Timeline
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Devin Manning

Devin Manning

Summary

Senior Concept Artist with 10+ years of experience across AAA and mid-sized studios, shaping character-driven worlds from early incubation through production. Hands-on creative leader experienced defining visual direction, mentoring artists, establishing scalable concept workflows, and collaborating cross-functionally with art, design, narrative, and production. Specialized in translating exploratory concept work into clear, production-ready visual targets through a hybrid 2D/3D pipeline.

Overview

14
14
years of professional experience

Work History

SENIOR CONCEPT ARTIST

Take-Two Interactive
01.2018 - 07.2025

2017 – 2025

  • Partnered with Art Leadership to define and uphold visual direction for Torchlight III
  • Supported projects from early incubation through production delivery, adapting visual direction to evolving gameplay and narrative goals
  • Oversaw character and world visual development from ideation through final production
  • Collaborated with design, narrative, and production to prepare concept briefs and align visual targets across disciplines
  • Led by example through hands-on concept work, paint-overs, visual benchmarks, and exploratory R&D
  • Provided actionable feedback to internal artists to maintain visual consistency and quality bar

Unannounced Licensed Sci-Fi Project (Cancelled)

  • Worked closely with Leads and Art Directors to establish best practices and scalable workflows with external partner studios
  • Helped define visual submission standards and pipeline expectations across distributed teams
  • Achieved the highest approval rate across external partner concept submissions through clear visual targets and structured feedback
  • Contributed high-volume character and world development for a large AAA licensed IP

SENIOR CONCEPT ARTIST

NCSOFT
05.2015 - 02.2018
  • Contributed to defining visual tone and character direction for new IP development
  • Designed key characters and world elements for Lineage
  • Translated gameplay pillars into actionable visual direction in collaboration with design and narrative teams
  • Worked within large-scale AAA production pipelines supporting multi-discipline teams

CONCEPT ARTIST

KIXEYE
06.2012 - 02.2015
  • Principal visual development artist on a character-driven MOBA project
  • Defined faction silhouettes, character identity systems, and visual benchmarks
  • Supported multiple live-service titles including Battle Pirates and War Commander

ILLUSTRATOR/CONCEPT ARTIST

QUANTUM MECHANIX
05.2011 - 06.2012
  • Designed collectible merchandise concepts for major sci-fi IPs
  • Delivered production-ready designs in collaboration with manufacturing teams

Education

BFA - ENTERTAINMENT DESIGN

ARTCENTER COLLEGE OF DESIGN

CONCEPT ART ACADEMY

Skills

  • Character & Creature Design
  • Worldbuilding & Visual Systems
  • Visual Direction & Style Development
  • Key Art & Story Moments
  • Concept Pipeline Optimization
  • 2D → 3D Hybrid Iteration
  • Cross-Discipline Collaboration

Leadership

  • Mentored junior artists through structured feedback and paint-overs
  • Established internal visual benchmarks and scalable concept workflows
  • Coordinated with external partner studios to maintain quality standards and production alignment
  • Experienced operating in early R&D environments with evolving creative goals
  • Strong cross-functional collaborator aligning art with gameplay, narrative, and production constraints

Timeline

SENIOR CONCEPT ARTIST

Take-Two Interactive
01.2018 - 07.2025

SENIOR CONCEPT ARTIST

NCSOFT
05.2015 - 02.2018

CONCEPT ARTIST

KIXEYE
06.2012 - 02.2015

ILLUSTRATOR/CONCEPT ARTIST

QUANTUM MECHANIX
05.2011 - 06.2012

BFA - ENTERTAINMENT DESIGN

ARTCENTER COLLEGE OF DESIGN

CONCEPT ART ACADEMY
Devin Manning