Summary
Overview
Work History
Education
Skills
Timeline
Generic
Dillin Robbins

Dillin Robbins

Sparks,NV

Summary

Polymath and autodidact Game Programmer. Highly skilled in Unity, C#, and Systems Design. Able to work in and extend from existing code bases. Has a wide of range of experience developing games with many different genres and mechanics. Innovative and creative in abstracting game designs into mechanics. Experienced at working with cross-disciplined teams. Intent to ensure clean code and testing practices to prevent bugs.

Overview

4
4
years of professional experience

Work History

Programmer/ Producer

NextBigThing Games LLC
Sparks, NV
02.2021 - Current
  • Optimized for game performance by using the object pool pattern when spawning blocks in a randomly generated environment.
  • Ensured minimal dependencies and decoupled code by using the observer pattern.
  • Designed responsive player movement in both 2D and 3D environments with custom physics scripts.
  • Built collision scripts and resolved clipping bugs.
  • Utilized test driven development and unity testing throughout the development lifecycle.
  • Uploaded projects to Github and consolidated merge conflicts.
  • Fairly new to, but have some experience in Dots/ECS.

Lead Game Programmer

Lookout Drive Games LLC
Sparks, NV
02.2021 - 09.2022
  • Extended the code of a visual novel engine in C# with a service-based architecture to improve functionality of menus and customization.
  • Lead a cross-disciplined team of 5 people utilizing scrum methodologies to meet project deadlines and feature requirements.
  • Collaborated with the script writer to get the pacing and game feel right for cinematics and setting changes.
  • Built the game in the Unity game engine and assisted with the design and user experience of the user interface.

Game Programmer/ Freelancer

Self- Employed
Sparks, NV
05.2019 - 02.2021
  • Collaborated with cross-disciplined teams with sizes of 2 - 11 people to develop small games for game jams on tight deadlines.
  • Employed various methodologies under the agile framework such as scrum and kanban to structure the development process.
  • C# certified by Jonathan Wienberger who also taught me Unity when I was first learning game development.
  • Built several small game prototypes for clients including a 2d sidescroller shooter, a 2d platformer, a 3D multiplayer pvp tower defense game, and a mobile idle clicker game similar to clicker heroes.

Education

Some College (No Degree) - Chemical Engineering

University of Illinois At Chicago
Chicago, IL

Skills

  • Testing and Debugging
  • Agile Development Methodologies
  • Systems Design
  • Gameplay Programming
  • Physics Programming
  • C# and Net
  • Mobile Development
  • Unity
  • Coding Tools for Designers
  • Game Design

Timeline

Programmer/ Producer

NextBigThing Games LLC
02.2021 - Current

Lead Game Programmer

Lookout Drive Games LLC
02.2021 - 09.2022

Game Programmer/ Freelancer

Self- Employed
05.2019 - 02.2021

Some College (No Degree) - Chemical Engineering

University of Illinois At Chicago
Dillin Robbins