3+ years of commercial video game development; as lead game designer and producer for a team of 20.
Designed and facilitated events as a professional Dungeon Master and Friday Night Magic Referee for 50+ people. 8+ years of experience in world and game design for 5+ TTRPG systems, writing both campaign settings and modules.
Mentored and tutored over 100 university students in a Game Design and Development degree program.
Overview
8
8
years of professional experience
Work History
The Scars of Amethyst | Table Top Role Playing Gam
The Scars of Amethyst
2017.01 - Current
8+ years of dedicated experience in creating immersive campaign settings and engaging modules for tabletop roleplaying games (TTRPGs).
Proficient in 5+ TTRPG systems, such as D&D 5th Edition, D&D 3.5 Edition, Pathfinder 1st Edition, and Pathfinder 2nd edition.
Conducted extensive playtesting to refine and enhance game mechanics, ensuring a polished and enjoyable player experience.
Skilled in creating intricate storylines and character arcs that captivate players and drive sustained engagement for 8+ years.
Crafted 12+ modules that offer balanced challenges, intriguing plots, and memorable encounters, catering to diverse player styles and preferences.
Successfully hosted TTRPG sessions for over 30 players and 10+ groups, demonstrating strong organizational skills and the ability to manage large groups while maintaining an engaging and fun environment.
Game Producer
Byte Hack
2023.01 - 2024.05
Overseeing the entire game development process in under 18 months, from conceptualization to release.
Managing a tight budget of roughly 30 full workdays to create a game from start to finish.
Leading and managing 8 multidisciplinary teams of developers, designers, and artists.
Mentoring and guiding developers through one-on-one interactions.
Pivoting after pre-production to redefine the vision and direction of the game, leading to its success.
Creating and maintaining a tight project schedule while avoiding the need for crunch time.
Identifying potential risks to the project and developing mitigation strategies.
Addressing creative challenges and finding innovative solutions.
Facilitating brainstorming sessions and encouraging creative input from the team.
Lead Game Designer
Dwindle
2024.06 - Current
Designed and managed for a multidisciplinary team of 20, including designers, artists, programmers, and writers, fostering a collaborative and innovative environment.
Effectively communicated and held 5+ meetings per week, both remotely and in person, for 20 people.
Integrated new design features for a 7-year-old alpha-released game.
Directed the overall creative vision for our video game across 7 discipline teams, ensuring a cohesive and engaging experience for players.
Developed 50+ unique gameplay mechanics, immersive storylines, and intricate world-building elements that set our game apart.
Managed project timelines, set milestones, and ensured adherence to quality standards.
Teacher Assistant
University of Colorado Colorado Springs
2022.08 - Current
Assisting in teaching game design.
Mentor and lead over 100+ students.
Taught and mentored 4+ university classes.
Communicated through one-on-one mentoring meetings to help tutor and achieve a better understanding of the game design and unity.
Effectively communicated complex ideas and provided constructive feedback to students.
Regularly reviewing student projects and providing feedback has given me experience in iterative design processes.
Event Manager
Valkyrie's Loft Toys and Games, LLC
2022.05 - 2024.05
Event coordinator fora card/board game store.
Refereed and coordinated Friday Night Magic every week for over 30 people.
Developed Friday Night Magic (FNM) from 4 customers to over 30+ regular patrons.
Designed and executed more than 10 diverse events, including Commander, Draft, Pre-release, and Pauper formats.
Developed and professionally ran 3+ paid Dungeons and Dragons games as the Dungeon Master.
Managed a kids' camp of 12 children centered around different card and board games.
Cook
Omalleys Pub
2020.06 - 2022.04
Successfully led a diverse team of 20 staff members, ensuring clear communication and fostering a collaborative environment.
Maintained communication to deliver products to customers, keeping a positive attitude even under high-stress situations.
Education
Bachelors of Innovation - Game Design And Development