Summary
Overview
Work History
Education
Skills
Websites
Hobbies
Timeline
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Dillon Hutchinson

Colorado Springs,United States

Summary

  • 3+ years of commercial video game development; as lead game designer and producer for a team of 20.
  • Designed and facilitated events as a professional Dungeon Master and Friday Night Magic Referee for 50+ people. 8+ years of experience in world and game design for 5+ TTRPG systems, writing both campaign settings and modules.
  • Mentored and tutored over 100 university students in a Game Design and Development degree program.

Overview

8
8
years of professional experience

Work History

The Scars of Amethyst | Table Top Role Playing Gam

The Scars of Amethyst
2017.01 - Current
  • 8+ years of dedicated experience in creating immersive campaign settings and engaging modules for tabletop roleplaying games (TTRPGs).
  • Proficient in 5+ TTRPG systems, such as D&D 5th Edition, D&D 3.5 Edition, Pathfinder 1st Edition, and Pathfinder 2nd edition.
  • Conducted extensive playtesting to refine and enhance game mechanics, ensuring a polished and enjoyable player experience.
  • Skilled in creating intricate storylines and character arcs that captivate players and drive sustained engagement for 8+ years.
  • Crafted 12+ modules that offer balanced challenges, intriguing plots, and memorable encounters, catering to diverse player styles and preferences.
  • Successfully hosted TTRPG sessions for over 30 players and 10+ groups, demonstrating strong organizational skills and the ability to manage large groups while maintaining an engaging and fun environment.

Game Producer

Byte Hack
2023.01 - 2024.05
  • Overseeing the entire game development process in under 18 months, from conceptualization to release.
  • Managing a tight budget of roughly 30 full workdays to create a game from start to finish.
  • Leading and managing 8 multidisciplinary teams of developers, designers, and artists.
  • Mentoring and guiding developers through one-on-one interactions.
  • Pivoting after pre-production to redefine the vision and direction of the game, leading to its success.
  • Creating and maintaining a tight project schedule while avoiding the need for crunch time.
  • Identifying potential risks to the project and developing mitigation strategies.
  • Addressing creative challenges and finding innovative solutions.
  • Facilitating brainstorming sessions and encouraging creative input from the team.

Lead Game Designer

Dwindle
2024.06 - Current
  • Designed and managed for a multidisciplinary team of 20, including designers, artists, programmers, and writers, fostering a collaborative and innovative environment.
  • Effectively communicated and held 5+ meetings per week, both remotely and in person, for 20 people.
  • Integrated new design features for a 7-year-old alpha-released game.
  • Directed the overall creative vision for our video game across 7 discipline teams, ensuring a cohesive and engaging experience for players.
  • Developed 50+ unique gameplay mechanics, immersive storylines, and intricate world-building elements that set our game apart.
  • Managed project timelines, set milestones, and ensured adherence to quality standards.

Teacher Assistant

University of Colorado Colorado Springs
2022.08 - Current
  • Assisting in teaching game design.
  • Mentor and lead over 100+ students.
  • Taught and mentored 4+ university classes.
  • Communicated through one-on-one mentoring meetings to help tutor and achieve a better understanding of the game design and unity.
  • Effectively communicated complex ideas and provided constructive feedback to students.
  • Regularly reviewing student projects and providing feedback has given me experience in iterative design processes.

Event Manager

Valkyrie's Loft Toys and Games, LLC
2022.05 - 2024.05

Event coordinator fora card/board game store.

  • Refereed and coordinated Friday Night Magic every week for over 30 people.
  • Developed Friday Night Magic (FNM) from 4 customers to over 30+ regular patrons.
  • Designed and executed more than 10 diverse events, including Commander, Draft, Pre-release, and Pauper formats.
  • Developed and professionally ran 3+ paid Dungeons and Dragons games as the Dungeon Master.
  • Managed a kids' camp of 12 children centered around different card and board games.

Cook

Omalleys Pub
2020.06 - 2022.04
  • Successfully led a diverse team of 20 staff members, ensuring clear communication and fostering a collaborative environment.
  • Maintained communication to deliver products to customers, keeping a positive attitude even under high-stress situations.

Education

Bachelors of Innovation - Game Design And Development

University of Colorado Colorado Springs
Colorado Springs, CO
05.2025

Skills

  • Game Design
  • Game Development
  • Communicator
  • Works Well on Teams
  • Scrum/Agile Development
  • Dungeons and Dragons 5th Edition
  • Creative Writing
  • Teaching
  • QA Testing
  • Innovative and Balanced Game Design
  • Unrelenting Drive
  • Flexible
  • Adaptable
  • Self-motivated Curiosity
  • Active Listening
  • Diverse Toolbox
  • Compassion
  • Interpersonal and Communication Skills
  • Player First Approach
  • Energetic
  • Maya
  • Great Under Pressure
  • Unity/C#
  • Python
  • Microsoft Office
  • Theatre
  • Music Production

Hobbies

  • Theatre
  • Music Production
  • Cooking
  • Table Top Gaming

Timeline

Lead Game Designer

Dwindle
2024.06 - Current

Game Producer

Byte Hack
2023.01 - 2024.05

Teacher Assistant

University of Colorado Colorado Springs
2022.08 - Current

Event Manager

Valkyrie's Loft Toys and Games, LLC
2022.05 - 2024.05

Cook

Omalleys Pub
2020.06 - 2022.04

The Scars of Amethyst | Table Top Role Playing Gam

The Scars of Amethyst
2017.01 - Current

Bachelors of Innovation - Game Design And Development

University of Colorado Colorado Springs
Dillon Hutchinson