3D Artist in the gaming industry with a degree in architecture and extensive experience in theme park design, architectural visualization, and 3D modeling.
The first experience was related to 3D modeling of furniture for an American company specializing in furniture sales.
3d modeling,UVs: 3ds max
3d modeling: Zbrush
Texturing: Adober Substance 3D Painter
Render engines: Corona,V-ray
Postproduction: Photoshop
Final packaging of 3d assets and levels in Unreal Engine 5
Architecture and design
Official Epic Games/3lateral course called :Unreal Fellowship: World Building 2023
Official Epic Games/3lateral course called :Unreal Fellowship: World Building 2023