Summary
Overview
Work History
Education
Certification
Skills
Awards
Websites
References
Software
Accomplishments
ADDITIONAL QUALIFICATIONS
Timeline
Drake Kazmierczak

Drake Kazmierczak

Designer
Tacoma,WA

Summary

Game Designer with 12+ years of professional experience spanning game design, level design, UX/UI, and 3D art production. Shipped multiple commercial PC titles on Steam and led multidisciplinary teams through full production cycles. Strong background in human-computer interaction, usability testing, and real-time game development, supported by deep hands-on experience in game art pipelines and interactive systems.

Overview

1
1
Certification
16
16
years of professional experience

Work History

Lead Game Designer / Project Manager /3D Generalist

October Games
Tacoma , Washington
02.2021 - Current
  • Designed, developed, and shipped multiple commercial PC titles on Steam, including Puppet Master: The Game (2024) and Horror Legends (2021).
  • Led game mechanic and systems design, including character abilities, progression systems, perks, emotes, and multiplayer balance.
  • Designed and iterated on level layouts, pacing, and environmental flow to support competitive and cooperative gameplay.
  • Designed and refined UI/UX systems using Human-Computer Interaction (HCI) principles to improve usability, readability, and player onboarding.
  • Conducted extensive playtesting, usability testing, debugging, and gameplay analysis to guide iteration and balance.
  • Authored and maintained design documentation while managing shifting priorities and ambiguous requirements.
  • Built and optimized real-time 3D assets, environments, and animations to support gameplay, performance, and visual clarity.
  • Collaborated closely with engineers, artists, QA, and external partners in an agile, iterative development environment.
  • Managed production schedules, task prioritization, and feature scope across multiple development phases.

Shipped Titles:

  • Puppet Master: The Game — Steam, 2024 (Very Positive)
  • Horror Legends — Steam, 2021 (Very Positive)

3D Designer / XR Developer (REMOTE)

Floating Origin Interactive
Tacoma, Washington
05.2018 - 02.2021
  • Designed and built real-time 3D environments and interactive experiences for VR and XR applications.
  • Applied UX and HCI principles to immersive environments to improve usability, player comfort, and interaction clarity.
  • Collaborated with game’s Lead Designer in agile development cycles, adapting quickly to evolving requirements.

Shipped Title:

  • Balsa Model Flight Sim (renamed to KitHack Model Club)

3D Generalist /Task Leader

InfoReliance
Fort Lewis Mcchord, Washington
07.2013 - 09.2017
  • Served as task lead for 3D graphics and interactive content development on government and enterprise projects.
  • Created optimized real-time 3D assets, animations, and environments for training and simulation applications.
  • Coordinated schedules, reviewed work, and ensured quality and consistency across team deliverables.
  • Worked closely with stakeholders to translate requirements into functional, user-focused visual solutions.

3D Artist

InContext Solutions
Chicago, Illinois
08.2009 - 09.2012
  • Created 3D assets and environments for retail visualization and interactive consumer experiences.
  • Collaborated with designers, developers, and clients to support usability and real-time performance goals.
  • Gained early experience working within production pipelines and iterative design workflows.

Education

B.A in 3D Animation and Film -

Columbia College Chicago
05.2013

Certification

Certificate of Training in Management Advisory Services, Management Concepts Tysons Corner, 12/01/14

Skills

  • Game Mechanics & Systems Design
  • Level Design & Environmental Layout
  • UX/UI Design & User Experience
  • Human-Computer Interaction (HCI)
  • Usability & Playtesting
  • Debugging & Gameplay Analysis
  • Multiplayer Design
  • 3D Modeling & Real-Time Assets
  • Cross-Disciplinary Collaboration
  • Design Documentation & Production Pipelines

Awards

  • Key Contributor Award, InfoReliance, 10/01/15
  • Leonardo Award, InfoReliance, 02/01/15

References

Available upon request

Software

Autodesk Maya

Unity Game Engine

Zbrush

Adobe Photoshop & Illustrator

Substance Suite

Unreal

Accomplishments

  • Key Contributor Award
    Brian Doherty • 10/2015
  • Leonardo Award
    John O' Shea, Lance Bendit. • 02/2015

ADDITIONAL QUALIFICATIONS

  • Strong knowledge of game software technology and game art production
  • Proven ability to manage multiple tasks and shifting priorities
  • Excellent written and verbal communication skills
  • Highly organized, self-motivated, and accountable
  • Passionate lifelong gamer with hands-on design and production experience

Timeline

Lead Game Designer / Project Manager /3D Generalist - October Games
02.2021 - Current
3D Designer / XR Developer (REMOTE) - Floating Origin Interactive
05.2018 - 02.2021
3D Generalist /Task Leader - InfoReliance
07.2013 - 09.2017
3D Artist - InContext Solutions
08.2009 - 09.2012
Columbia College Chicago - B.A in 3D Animation and Film,
Drake KazmierczakDesigner