Perceptive QA Engineer well-versed at identifying and documenting complex software problems and causes. Designs test plans and procedures and equips and trains newer colleagues. Demonstrates practiced expertise in product design and participates in design reviews to offer early input on functional requirements and potential problems.
Overview
10
10
years of professional experience
Work History
Virtual Reality QA Tester
SimX
Remote, United States
01.2024 - Current
Completed in-depth usability testing on Windows, Meta Quest VR headsets, and Vive VR headsets.
Tested functional and compatibility of new programs or updates in comparison to existing applications.
Completed pre-implementation testing for new system modifications to assess potential impacts.
Monitored resolution of bugs, tested fixes, and helped developers tackle ongoing problems by providing QA perspective.
Documented testing procedures for developers and future testing use.
Worked effectively in fast-paced environments.
Managed time efficiently in order to complete all tasks within deadlines.
Learned and adapted quickly to new technology and software applications.
Maintained defect databases for known issues.
Completed localization testing to ensure audio and text translations were correct for multiple languages using translation text documents (Japanese, Korean, Spanish, French, etc.)
Software Test Engineer I-II
Experis Game Solutions
Tempe, AZ (United States)
03.2022 - 12.2023
In charge of small to medium sized teams (approx. 5-12 Testers)
Wrote test passes for testing developer tools
Ran meetings with Test Leads and Producers to ensure testing workflows are up to date with current development tools.
Conducted regression testing, analyzed results and submitted observations to development team.
Wrote and optimized test cases to maximize success of manual software testing with consistent, thorough approaches.
Reviewed requirements, specifications and technical design documents to provide timely and meaningful feedback.
Working directly with developers and producers daily for User Story/Milestone/Epic tracking, task creation, task execution or project documentation
Directed off-site teams completing BVT tests to support successful product development stages and releases.
Identified issues and increased productivity and boosted workflows such as combining two BVT areas into single BVT team and removing redundant test cases within test suite.
Trained new hires to be proficient in first and third party tooling with confidence that they would then be able to assist others Proficient Tracking of granular testing with multiple tools and reporting applications such as PowerBi, Excel, Kusto, Microsoft projects, and web client databases such as AzDO and Jira
Mentoring inexperienced Software Test Engineers in task creation and tester leadership
Test Associate I-III
Experis Game Solutions
Tempe, AZ (United States)
06.2020 - 03.2022
Executed Scripted and Unscripted Test Coverage
Identified and thoroughly investigated/logged bugs (approx. 1000 Bugs) and help facilitate quality improvements
Tested around bugs and bug fixes to surface related issues and identify regressions
Authoring documentation for use by fellow Testers, Test Engineers, and developer partners
Training of new pod captains on how to write reports, lead their teams, and delegate tasks
Collaborated with other Testers to create processes that were adopted company-wide
Reporting item and area health and coverage to developers, producers, and test leads with use of easy to read KPIs
Working directly with developers and producers when necessary for task execution or project documentation
Proficiency executing test plans in all stages of a project leading up to, including, and post Launch
Pod captain of a team of 10 testers
Proficiency working remote or in office
Quality Assurance
Terrier Studios Limited
Dundee, Scotland
03.2015 - 08.2015
To test the current game project for bugs and any problems I find and to write them down in a log for the programmer and artists to look at and amend.
Assist with art passes to ensure game assets appear correctly
Work alongside programmer with gameplay elements.
Education
Bachelors (No-degree) - Computer Games Applications Development
Abertay University
Dundee, Scotland
01.2019
Higher National Certificate - Computer Game Development
Dundee And Angus College
Dundee, Scotland
01.2016
National Qualification - Interactive Media and Development
Business Analyst & QA Tester at NCS Group (Contracted under Helius Technologies Pte Ltd)Business Analyst & QA Tester at NCS Group (Contracted under Helius Technologies Pte Ltd)