
Dynamic Game Developer with experience at YoungSatz Studioz, specializing in gaming design and optimization. Successfully launched "Flood Parkour or Die," enhancing player experience through effective UI development and collaborative teamwork. Achieved over 5,400 visits and a 72% player rating by implementing innovative gameplay features and resolving critical bugs.
I developed "Flood Parkour or Die" with my team, a multiplayer Roblox parkour survival game where players race to climb obstacle courses while a rising flood gradually fills the map. I implemented gameplay features and UI based on team requirements, refactored and optimized existing Lua scripts, and improved the flood system to make movement smoother and more natural during gameplay. I also modified in-game accessories and visual elements, collaborated with teammates during beta testing, and iterated on updates to improve performance and player experience. The game reached over 5,400 visits with a 72% player rating.