Summary
Overview
Work History
Education
Skills
Selected Projects
Timeline
Generic

Elijah Battle

ATLANTA,GA

Summary

Level designer specializing in player-driven environments that support gameplay systems and narrative integration. Experienced in Unreal Engine 5 and Unity with a focus on encounter design, spatial pacing, Blueprint implementation, and cross-disciplinary collaboration. Passionate about building immersive, performant spaces that translate design intent into fully playable content.

Overview

3
3
years of professional experience

Work History

Level 1 Technical Care Specialist

Sparklight
Atlanta, USA
09.2022 - Current
  • Troubleshot internet, phone, and TV services, clearly communicating technical issues to enhance customer understanding.
  • Analyzed network performance, identified bottlenecks, and developed resolution paths to optimize service reliability.
  • Collaborated with internal teams to streamline workflows and enhance overall customer experience.

Education

B.A. - Game Design

Georgia State University
Atlanta, GA
05-2026

Skills

  • Blueprint Scripting
  • Game Mechanics
  • AI Integration (Convai)
  • Unreal Engine 5
  • Unity
  • Maya
  • ZBrush
  • Blender
  • Substance Painter
  • Environmental Storytelling

Selected Projects

  • The Murder of Sarah Reimer, Unreal Engine, Designed and implemented a fully explorable narrative level focused on player flow and environmental storytelling. Developed layout blockouts, refined navigation routes, sourced and implemented assets and integrated Blueprint-driven interactions.
  • Through the Blackwood, Unreal Engine 5, Created a fantasy forest level featuring structured enemy encounters and Convai AI-driven NPC interactions., Utilized landscape tools, lighting systems, and Blueprint triggers to guide pacing and exploration.
  • Shadows in the Alley, Unity, Developed a 2D noir side-scroller emphasizing narrative delivery through spatial sequencing and interactive clues.
  • Creature Head Sculpt, ZBrush/Maya/Substance, Created a high-poly creature sculpt, retopologized in Maya, and textured in Substance Painter for real-time use.
  • Crimson Rain, Unreal Engine 5.6, In Development, Designing a cinematic point-and-click combat experience inspired by modern samurai media., Implementing Blueprint-driven interaction systems and encounter sequencing.

Timeline

Level 1 Technical Care Specialist

Sparklight
09.2022 - Current

B.A. - Game Design

Georgia State University
Elijah Battle