I'm an entry-level 3D artist focused on creating both realistic and stylized characters. I work mainly in ZBrush, Maya, Substance Painter, and Unreal Engine. My strengths are sculpting, retopology, and texturing. I'm currently working on building a portfolio of finished characters while studying Animation and VFX at the Los Angeles Film School. I'm motivated, detail-oriented, and excited to grow as part of a creative team.