
Highly motivated content creator and editor with technical visual effects skills with proven track record developing engaging content. Works well independently as well as collaboratively. Adept at managing multiple projects while producing successful outcomes.
Freelance work using Nuke for compositing or 2D visual effects and Houdini for 3D visual effects.
Supplementary work implementing Unreal Engine 5, Blender, and After Effects.
Supervising the Modeling, Animation, and Technical Art pipeline of XR game development:
Supervising the UI/UX pipeline of VR game development, including:
Animation Assistant TA:
Rhinoceros and CAD Assistant:
ASU artCORE Assistant:
Modeling and animating interactable objects for a virtual reality early in the pipeline using Autodesk Maya, Blender, Unity3D, Unreal Engine 4, and Adobe Creative Suites.