Summary
Overview
Work History
Education
Skills
Accomplishments
Software
Interests
Hobbies
Timeline
Emily Gilliland

Emily Gilliland

Game Designer
Corsicana,TX

Summary

A creative Game Designer with a great eye for engaging, interactive and fun experiences. Holds knowledge in both design and computer science, allowing easier communication of concepts between design and code. Passionate, detail oriented, and dedicated to creating engaging gameplay mechanics and levels.

Overview

5
5
years of professional experience

Work History

Gameplay and Level Designer

Macon Games
Remote
02.2022 - Current
  • Crafted levels that draw player attention toward places or objects of interest.
  • Worked with art and programming teams to design innovative gameplay opportunities, to optimize quality and content. This led to verticality where there was none before.
  • Used tools (Unity and Blender) to create eye catching levels, environment objects, layouts and unique elements.
  • Followed specifications and technical limitations (poly-count limits, etc.) when designing to meet design and gameplay objectives.

Gameplay, Level and Systems Design

BrainPulp Studios
Remote
04.2022 - 07.2022
  • Estimated project feasibility based on scope, re-playability and core game loop design.
  • Used Trello (project management), Inkscape (flowcharts, wireframes, and UI elements), Unity (grey-boxing/prototyping and testing gameplay) to meet design specifications for functional prototypes.
  • Addressed design challenges to meet project requirements, and reevaluated/redesigned when necessary.
  • Created level design around preexisting engine/camera specifications.

Level and Graphic Design.

Edward Marchioni
Remote
01.2020 - 05.2022
  • Used Godot Engine to meet design specifications for functional prototypes.
  • Brainstormed with team lead to implement and refine new gameplay mechanics, and player experience.
  • Suggested gameplay improvements to increase playability and ease-of-use for the player.

Level and Gameplay Designer

IRIS Studios
Waxahachie, TX
05.2012 - 08.2016
  • Developed design deliverables that elevated, differentiated and functioned on-brand and on-strategy.
  • Leveraged industry knowledge and emerging trends to build an innovative gameplay loop and bring design concepts to life.
  • Applied skill in color theory and composition to bring together the graphic design and gameplay design.
  • Identified gameplay design requirements to avoid monotony during play.

Education

Associate of Applied Science - Computer Science, Software Development

Navarro College, Corsicana, TX
08.2019 - 05.2022

Skills

    User-focused Design Development

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Accomplishments

  • Created designs that would work between systems, i.e. power ups that could affect levels during gameplay.
  • Balanced gameplay using a tier system of difficulty, adding new mechanics as players reach certain milestones in game.
  • Applied some skill in color theory and composition to bring together graphic design and gameplay design.
  • Built levels that interacted with players and enemies through my designed mechanics.

Software

Unity

Godot

Blender

Inkscape

Gimp

Git/GH Desktop/SVN

Interests

Video Games (Pokémon and The Witcher 3 currently)

Painting

Aimless walking

Collecting old games and old consoles

Sewing

Hobbies

I love playing frisbee with my sons. We also enjoy making up a hundred games with one stick. I enjoy painting with acrylic paint on various objects or just canvas is great too. Rarely I sew as well. Sometimes I like to find a small limestone creek to sit at to watch the bugs and fish swim around, this is so peaceful. As for video games go, my first game was Zelda - Ocarina of Time. Since then I have played everything from Borderlands to The Witcher, to the Persona Series. There is not a game I have found that I do not enjoy for some reason or another.

Timeline

Gameplay, Level and Systems Design - BrainPulp Studios
04.2022 - 07.2022
Gameplay and Level Designer - Macon Games
02.2022 - Current
Level and Graphic Design. - Edward Marchioni
01.2020 - 05.2022
Navarro College - Associate of Applied Science, Computer Science, Software Development
08.2019 - 05.2022
Level and Gameplay Designer - IRIS Studios
05.2012 - 08.2016
Emily GillilandGame Designer