
Detail-oriented QA Engineer with over two years of experience in game testing, backend systems, and multiplayer environments. Experienced in PlayFab services, LiveOps validation, and matchmaking systems, with a strong focus on player data integrity and system reliability. Proficient in test case design, execution, defect tracking, and regression testing within Unity-based projects. Hands-on experience with server-side and scalability testing, including load and failure scenarios in distributed systems. Known for identifying critical defects, improving QA workflows, and collaborating closely with cross-functional teams to deliver stable, high-quality releases.
Test Management Tools (Scrumwise)