Summary
Overview
Work History
Education
Skills
Timeline
Achievement
Generic

Enas Ahmed

Valencia,CA

Summary

Versatile 3D Character Artist with 20+ years in traditional art and animation and 3 years of professional 3D character modeling experience. Highly adaptable to diverse art styles and pipelines, with strong communication skills and a commitment to continuous learning. Focused on delivering visually compelling, technically sound characters for animation and game production.

Overview

5
5
years of professional experience

Work History

3D Character Lead

The Other Side - A Pixar Co-op Short Film
Remote
07.2025 - Current
  • Working closely with the 3D Modeling Supervisor to define and implement advanced character modeling techniques, resulting in a 30% reduction in production time while enhancing visual storytelling and animation quality.
  • Modeling multiple characters while consistently adhering to established art direction, translating 2D concepts and photographic references into cohesive, production-ready 3D assets.
  • working with the 3D artists to refine and retouch character assets, ensuring stylistic consistency and visual cohesion across all characters.
  • Working effectively in fast-paced environments.
  • Collaborating with Art Directors and Character TDs to achieve the visual style while meeting technical requirements desired.

3D Characte Lead

Wee Tattie Studios
Remote
08.2024 - 04.2025
  • Led and guided a cross-functional team of 5 artists, contributing to the development of an efficient real-time character pipeline following the latest industry best practices.
  • Delivered production-ready 3D character assets, ensuring low-poly efficiency, clean UVs, and optimized texturing, meeting Unreal Engine performance and pipeline standards.
  • Reviewed and provided feedback on characters and props to ensure quality and consistency with project style.

3D Generalist

Halfbrick Studios
Brisbane, Australia
05.2021 - 09.2021
  • Created 3D characters for the mobile game "Fruit Ninja 2."
  • Illustrated 2D backgrounds for story development.
  • animated facial features using Unity.
  • Conducted quality assurance reviews to ensure asset performance met production standards.
  • Participated in team brainstorming sessions, contributing innovative ideas for project enhancements.

Education

Bachelor of Science - 3D Computer Animation

Full Sail University
09.2020

Bachelor of Science - Architecture Department

Faculty of Fine Arts
Alexandria, Egypt
07.2004

Skills

  • Software Skills:
  • Maya, ZBrush, Substance 3D Painter, Marmoset Toolbag 5, Fibershop, Arnold, Adobe Photoshop, Adobe Premiere Pro

  • Artistic Skills:

    Modeling, Digital sculpting, Retopology, UV mapping, Texturing, Lighting, LookDev, Strong anatomy background

  • Soft Skills:
  • Excellent communication skills, Attention to detail and visual consistency, Highly adaptable to diverse art styles, workflows, and production pipelines, Proactive learner, willingness to adopt new tools, skills, and technologies, Effective problem-solving and critical-thinking abilities, Perform well in fast-paced production environments

Timeline

3D Character Lead

The Other Side - A Pixar Co-op Short Film
07.2025 - Current

3D Characte Lead

Wee Tattie Studios
08.2024 - 04.2025

3D Generalist

Halfbrick Studios
05.2021 - 09.2021

Bachelor of Science - Architecture Department

Faculty of Fine Arts

Bachelor of Science - 3D Computer Animation

Full Sail University

Achievement

Valedictorian of the Computer Animation Class September 2020 FullSail University
Enas Ahmed