
Versatile 3D Character Artist with 20+ years in traditional art and animation and 3 years of professional 3D character modeling experience. Highly adaptable to diverse art styles and pipelines, with strong communication skills and a commitment to continuous learning. Focused on delivering visually compelling, technically sound characters for animation and game production.
Maya, ZBrush, Substance 3D Painter, Marmoset Toolbag 5, Fibershop, Arnold, Adobe Photoshop, Adobe Premiere Pro
Modeling, Digital sculpting, Retopology, UV mapping, Texturing, Lighting, LookDev, Strong anatomy background
Excellent communication skills, Attention to detail and visual consistency, Highly adaptable to diverse art styles, workflows, and production pipelines, Proactive learner, willingness to adopt new tools, skills, and technologies, Effective problem-solving and critical-thinking abilities, Perform well in fast-paced production environments