Summary
Overview
Work History
Education
Skills
Websites
Timeline
Software
Generic
Ethan Beard

Ethan Beard

Big Rapids

Summary

I am 21 years old and I am a 3D artist looking forward to creating a variety of 3D artworks, as well as collaborating with fellow artists in an efficient and enthusiastic environment. I started my game design journey going back to my junior and Senior of attending Maple Heights High School in their Career Tech Educational program. Ever since, I developed a genuine passion for the creativity of the 3D art world, which is when I decided to pursue a career as a 3D artist. I am motivated to work on projects with people who enjoy this line of work as much as I do.

Overview

2
2
years of professional experience

Work History

Stocking Associate

Walmart
06.2024 - 08.2025
  • I used certain techniques I learned and experienced from Sam’s Club, communicated, and enhanced my work ethic further. I got a chance to work and assist in other departments outside my own, which added more variety to the experience.

Merchandiser

Sam’s Club
06.2023 - 08.2023
  • This was my first ever work experience improved my communication skills when it came to working in a team and being more efficient in getting tasks done on time by a particular deadline.

Education

Bachelor of Applied Science - Digital Animation & Game Design

Ferris State University
Big Rapids, MI
09-2025

High School Diploma -

Maple Heights High School
Maple Heights, OH
05-2022

Skills

  • 3D Modeling
  • Lighting
  • 3D Rendering
  • UV Unwrapping
  • Texturing

Timeline

Stocking Associate

Walmart
06.2024 - 08.2025

Merchandiser

Sam’s Club
06.2023 - 08.2023

Bachelor of Applied Science - Digital Animation & Game Design

Ferris State University

High School Diploma -

Maple Heights High School

Software

  • 3ds Max - I am capable of creating high-poly characters, weapons, environments, and additional props using 3ds Max’s tools. Create beauty shots and turnarounds of 3D models using the 3ds Max rendering settings and lighting features.
  • 3D Coat - Conduct UV unwrapping and low-poly retopology for 3d models, along with creating digitally painted textures and creating color ID maps.
  • Adobe 3D Substance Painter - Conduct high-poly to low-poly baking to create Normal maps. Can assign materials to 3D models, import color ID Maps, and use height painting to create textures. Able to provide 3D rendered beauty shot images using Substance Painter’s rendering tools.