Summary
Overview
Work History
Education
Skills
Timeline
Generic

Fan (Fredia) Zhang

Goleta,CA

Summary

Dynamic game developer skilled in character design, animation, and interaction design. Experienced in creating engaging narratives and innovative gaming experiences, ready to contribute to impactful projects.

Overview

2
2
years of professional experience

Work History

Art/Animation Leader

Arrogism
Guangdong, China
06.2025 - Current

Developed background art designs and animations for all 20+ characters for “Arrogism”, an upcoming video game set to release on Steam in 2027. It is a fully developed RPG with an estimated playtime of 40+ hours, and the script of the game contains 10000+ characters and multiple endings and branching narrative paths.

Mind-Controlled Gaming Course

NeuraCode
Wuhan, China
01.2026 - 02.2026

Participating in a brain-computer interface (BCI) research program and completing a seven-week course on the use of BCI’s in accessible gaming innovations. Studied fundamental concepts of neuroscience as it relates to the working principles of BCI systems, gaining an understanding of the complete technical pipeline of signal acquisition, processing, and decoding. Will collect EEG signals under different cognitive states, build a basic data-reading and control framework, improve the machine learning model recognition accuracy, and map neural signals to in-game actions.

Internship

NEPOUX UI Design Company
Shenzhen, China
06.2024 - 09.2025

Completed two consecutive summer internships at a digital product experience design company, focusing on interaction design, UI layout design, and product design. Contributed to projects across multiple use cases, including mobile interface design for elderly users, learning interfaces for interactive education, and terminal design for medical devices, automotive systems, and smart home products. Actively participated in creative discussions and assisted supervisors with user research, including survey design, feedback collection, and data organization and analysis.

Education

High School Diploma -

BASIS International School Park Lane Harbour
Huizhou, China
05-2034

Some College (No Degree) - Mathematics

University of California, Santa Barbara
Santa Barbara

Skills

  • Designer since High school
  • Game developer
  • Interaction arts developer
  • Fluent in: English, Mandarin, Japanese
  • Artist: Master in storyboarding and animation
  • Programs: TouchDesigner, Epic Engine, Unity
  • Good at communication

Timeline

Mind-Controlled Gaming Course

NeuraCode
01.2026 - 02.2026

Art/Animation Leader

Arrogism
06.2025 - Current

Internship

NEPOUX UI Design Company
06.2024 - 09.2025

High School Diploma -

BASIS International School Park Lane Harbour

Some College (No Degree) - Mathematics

University of California, Santa Barbara
Fan (Fredia) Zhang