
Dynamic game developer skilled in character design, animation, and interaction design. Experienced in creating engaging narratives and innovative gaming experiences, ready to contribute to impactful projects.
Developed background art designs and animations for all 20+ characters for “Arrogism”, an upcoming video game set to release on Steam in 2027. It is a fully developed RPG with an estimated playtime of 40+ hours, and the script of the game contains 10000+ characters and multiple endings and branching narrative paths.
Participating in a brain-computer interface (BCI) research program and completing a seven-week course on the use of BCI’s in accessible gaming innovations. Studied fundamental concepts of neuroscience as it relates to the working principles of BCI systems, gaining an understanding of the complete technical pipeline of signal acquisition, processing, and decoding. Will collect EEG signals under different cognitive states, build a basic data-reading and control framework, improve the machine learning model recognition accuracy, and map neural signals to in-game actions.
Completed two consecutive summer internships at a digital product experience design company, focusing on interaction design, UI layout design, and product design. Contributed to projects across multiple use cases, including mobile interface design for elderly users, learning interfaces for interactive education, and terminal design for medical devices, automotive systems, and smart home products. Actively participated in creative discussions and assisted supervisors with user research, including survey design, feedback collection, and data organization and analysis.