Summary
Work History
Education
Skills
Timeline
Generic

Fawaz Mahmoud

Riverdale Park,MD

Summary

Creative and dedicated 3D Environment Artist with expertise in realistic and immersive 3D asset creation. Possessing a strong foundation in modeling, texturing, lighting, and game engine optimization. Passionate about crafting visually stunning worlds for games and film. Seeking an opportunity to contribute to a dynamic studio where my skills in environmental art and game design can bring compelling stories to life.

Work History

3D Environment Artist

Freelacer

Created high-quality 3D environments and assets for use in video games and cinematic scenes, specializing in realistic art styles.

  • Collaborated with designers to texture, assemble, and optimize assets in Unreal Engine, focusing on performance without sacrificing visual fidelity.
  • Lead environmental design for projects like Krows Castle (in development), a retro FPS game inspired by Doom and Wolfenstein.

Lead Environment Artist – Fishing Game (Jam Game Challenge)

  • Designed and built an immersive natural environment for a fishing game as part of a game jam challenge.
  • Lead asset creation, landscape sculpting, and level design to create a tranquil, scenic environment surrounded by cliffs and waterfalls.
  • Successfully posted the game to the Jam Game site, marking the only collaboration outside of school.

Collaboration with Designers (Production Course – Full Sail University)

  • Partnered with design teams to create environments and assist with level design for various student games during Full Sail's production course.
  • Provided environmental art support and optimized assets for game performance while maintaining visual quality.

Projects

Krows Castle (In Development)

  • A retro first-person shooter set in a multi-leveled castle, where each floor is distinctly colored and features unique gameplay mechanics. Focused on environmental storytelling through lighting, level design, and asset placement.

Fishing Game (Jam Game)

  • Designed a small, enclosed environment surrounded by towering cliffs and waterfalls. Applied landscape sculpting and prop placement techniques to create an engaging yet tranquil space for players.

Education

Bachelor of Science - Game Art

Full Sail University
Winter Park, FL
11-2024

Skills

  • 3D Modeling: MayaTexturing & Shading: Substance Painter, some Substance Designer, Photoshop
  • Game Engines: Unreal Engine 4/5 (Master Materials, landscape Creation, Level Assembly)
  • Rendering & Lighting: Unreal Engine, Arnold,
  • Optimization: UV Mapping, Collision Box Creation, Asset Optimization
  • Scripting: Blueprint in Unreal Engine
  • Collaboration Tools: Trello

Timeline

3D Environment Artist

Freelacer

Bachelor of Science - Game Art

Full Sail University
Fawaz Mahmoud