3D Environment Artist
Created high-quality 3D environments and assets for use in video games and cinematic scenes, specializing in realistic art styles.
- Collaborated with designers to texture, assemble, and optimize assets in Unreal Engine, focusing on performance without sacrificing visual fidelity.
- Lead environmental design for projects like Krows Castle (in development), a retro FPS game inspired by Doom and Wolfenstein.
Lead Environment Artist – Fishing Game (Jam Game Challenge)
- Designed and built an immersive natural environment for a fishing game as part of a game jam challenge.
- Lead asset creation, landscape sculpting, and level design to create a tranquil, scenic environment surrounded by cliffs and waterfalls.
- Successfully posted the game to the Jam Game site, marking the only collaboration outside of school.
Collaboration with Designers (Production Course – Full Sail University)
- Partnered with design teams to create environments and assist with level design for various student games during Full Sail's production course.
- Provided environmental art support and optimized assets for game performance while maintaining visual quality.
Projects
Krows Castle (In Development)
- A retro first-person shooter set in a multi-leveled castle, where each floor is distinctly colored and features unique gameplay mechanics. Focused on environmental storytelling through lighting, level design, and asset placement.
Fishing Game (Jam Game)
- Designed a small, enclosed environment surrounded by towering cliffs and waterfalls. Applied landscape sculpting and prop placement techniques to create an engaging yet tranquil space for players.