Visual Studio Code
Driven self-taught programmer leveraging online courses and project based learning, seeks real-world experience as a Frontend Developer. Offers strong commitment to learning new things and enjoys working on projects collaborating with others for growing professional experiences.
Set up the bottom half of our house to host Airbnb guests. I’ve been awarded Super host each year.
As a contract artist, my job and goal was to collaborate with a software engineers to establish content pipelines on an unannounced prototype technology platform. In doing so I provided art direction and execution for all content necessary to create a realistic outdoor environment in Unity.
During each six month game production cycle, I created environments from gray box modeling to final rendered art. Established point and click navigation by setting up fixed cameras to render throughout my environments. Responsible for modeling, texturing, lighting, rendering, animations, and some 2D puzzle art. I self taught myself Z-Brush at the company and then shared the obtained skill set with the rest of my environment art team, training them how to use it.
Ghost of Thornton Hall - Props, Lighting, Textures, 2D Puzzle Art
The Silent Spy - Responsible for two environment levels
The Shattered Medallion - Responsible for two environment levels
Labyrinth of Lies - Responsible for two environments levels
Sea of Darkness - Responsible for one large ice cave environment
Responsible for pre production environment art and taking art to final. Duties included 3D modeling for environments and props, texture art, world building in a level editor, and fixing bugs.
Red Faction: Armageddon - Prop and World Artist
Saints Row 2 - Environment Artist
Assisted the Office and IT Managers with tasks they needed help with.
CSS
Visual Studio Code
Adobe Photoshop
3DS Max
Unity
Unreal Engine
Z-Brush