
I am a student at the University of Wisconsin Stout, majoring in a BFA for Game Design and Development with a minor in Computer Science. I am a creative individual with passion for innovative game design and collaborative mindset, and possess a solid understanding of game mechanics and storytelling. Throughout my journey at school, I have become proficient in a multitude of different mediums, but my core strengths are making pixel art, character concepts, 3D modeling, and UI design. In addition, I've done extensive work with Unity and Unreal Engine 5, and have a lot of experience working with a variety of the Adobe suite such Photoshop and Illustrator. Through UW Stout's Game Design and Development program, I've had the opportunity to work with my classmates to produce several 2D and 3D games, many of which have won major awards at our university's game expo. My most recent game, DELVE, won all 3 possible awards, which includes Best Gameplay, Best 2D Art Direction, and Audience Choice.
At my university's game expo, achieved Best 2D Gameplay, Best 2D Art Direction, and Audience Choice awards for my most recently worked on game, DELVE, by designing and implimenting high quality 2d assets and helping to refine our art direction to make the game feel immersive as possible.