Lead programmer
NASA (CAPSTONE) - Psyche VR Educational Experience
- Lead programmer in a student development team, creating a Unity VR game based on NASA's mission to the asteroid Psyche
- Developed camera control, specifically wrote scripts for camera movement in C#
- Managed scene setup and ensured correct object placement through Unity Editor
- Spearheaded sprint management, overseeing project schedules and feature requirements through the utilization of Taiga.