• Utilized Unity Game Services and C# for Twitch API Integration to set up Twitch Authentication in Unity to create a virtual streaming theater.
• Created an interactive Twitch chat within the Unity Virtual Theater for Theater viewers to interact with the chat.
• Collaborated with network and web developers to implement multiplayer streamer theater lobby feature
• Implement user avatar mechanics for in theater movements and interactions
• Revisited and improved on game design documentation and added technical design documentation for easier on-boarding process to new interns on a project that has been in development for a prolonged
• Worked alongside with other disciplines by communicating effectively with Modelers, Artists, and other Developers to address proper building processes to test effectively any changes added in the main branch of the project
• Actively participated in weekly Scrum meetings to update management on the progress of the project tasks
• Communicated thoroughly with the Subject Matter Experts and our client Advent Health University to create an effective and efficient plan to tackle the client's goals on the project
• Created design documentation for a medical training VR simulation and a procedural training XR simulation
• Organized, executed, monitored, and adjusted an agile plan of action for the two projects
• Managed and on-boarded 4 cross-functional teams of 4 or more individuals in the span of 8 months
• Developed rope mechanics and the tourniquet functionality using C# in Unity engine for the IV medical trainer
• Implemented robot inverse kinematics in Unity Engine using C# for the Davinci Xi Procedural trainer
• Designed the training procedure and UI helpers of the procedural trainer
• Applied environment designs, progression and score designs for the Procedural trainer
• Tracked and assisted with bug elimination in both simulation projects
• Assisted with the implementation of Sense Gloves for haptic feedback on the IV Trainer
• Both projects were awarded Unity Creator Awards for best student Unity projects for medical trainer and procedural trainer
• Lead a team of 14 designers and allocated them accordingly in the studio for the development of 4 different games in the studio pipeline
• Hosted weekly design workshops where I taught/touched on design and development concepts such as AI, Inventory utility and UI, and Unreal Engine Sequencer
• Designed 3 different stages of the race level in Turtle Racer
• Executed the Level Design for the 3rd maze in Pandamonium
• Level Designed and styled 2 Safe Rooms in Pandamonium
• Balanced the economy and combat of the Guardian revamp
• Communicated with fellow leads for the needs of the studio and for proper allocation of our resources
• Implemented character race movement mechanics in Unreal Engine 5 using Blueprints for the educational game Turtle Racer
• Developed the AI for the base Panda in Unreal Engine 5 for the game Pandamonium
• Implemented Quick Time Events on Moon Is Not The Limit
• Programmed the functionality of an education card matching game in Unity using C#
• Adjusted 2D colliders on the 2D adventure platformer Guardian using Unity tilemaps and colliders
• Fixed bugs in Guardian using C# and adjust in game physics bodies
AGILE
CONFLUENCE
JIRA
MS PROJECT
MS TEAMS
MS SUITE
SCRUM
TEAMWORK
TRELLO
WATERFALL
ZOOM
API INTEGRATION
ASSET IMPLEMENTATION
ASSET MODIFICATION
BALANCING
BLOCKOUT
BLUEPRINTS
C#
C
DEBUGGING GAME
DESIGN DOC
ECONOMY DESIGN
ITERATION
LEVEL DESIGN
PLAYTESTING
RAPID PROTOTYPING
TECHINAL DESIGN
SEQUENCER
UNREAL ENGINE 4&5
ADAPTABLILITY
CRITICAL THINKING
CROSS-FUNCTIONAL TEAM COLLABORATION
CUSTOMER FACING
COMMUNICATION
TIME MANAGEMENT
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