Talented 3D Artist with repertoire of technical skills to handle any project. Brings history of success in diverse techniques and industry applications. Consistently delivers top-quality work.
Overview
3
3
years of professional experience
Work History
3D Generalist
Roche Bobois
08.2023 - Current
Ensured accurate lighting setups by collaborating closely with the lighting department on set measurements and HDRIs.
Enhanced 3D project quality by optimizing model topology and UV layouts for efficient rendering.
Utilized Autodesk Maya for modeling, rigging, and animating complex 3D assets to meet project deadlines.
Delivered photorealistic textures by utilizing Substance Painter and Designer for various projects, ensuring consistency across all assets.
Optimized render settings for both Arnold and V-Ray rendering engines to maintain visual quality while reducing render times.
Technical Artist
Everlast Productions
08.2022 - 08.2023
Created high-quality visual effects using particle systems and shaders, enhancing the game''s overall aesthetic appeal.
Enhanced game performance by optimizing 3D assets and textures for seamless integration into the engine.
Contributed innovative ideas during brainstorming sessions with other department leads, helping shape the direction of future projects.
Supported level designers by creating modular environment assets, allowing for versatile level construction and efficient use of resources.
Balanced artistic vision with technical constraints through creative problem-solving, delivering visually stunning content within defined parameters.
Graphic Designer
Invitorium
04.2022 - 09.2022
Developed creative design for print materials, brochures, banners, and signs.
Created engaging social media graphics that drove user engagement and increased online visibility.
Developed creative design for print materials, banners and signs.
Created digital image files for use in digital and traditional printing methods.
Employed design fundamentals when selecting typography, composition, layout, and color in design work.
Met with customers to present mockups and collect information for adjustments.
3D Modeler
The Everglades Foundation
08.2021 - 04.2022
Collaborated with designers to produce accurate and detailed 3D models, streamlining the development process.
Developed customized textures and shaders to enhance the realism of 3D models in various lighting conditions.
Used Maya Software and Substance painter to manage documentation of new and revised 3D designs.
Presented progress updates during team meetings, showcasing completed assets and discussing potential improvements or adjustments as needed.
Enhanced project efficiency by creating high-quality 3D models for various industries, including architecture, gaming, and film.
Synchronized animatics for sound testing and effectiveness.
Optimized model performance by skillfully reducing polygon counts without sacrificing visual quality.
Education
Associate of Science - Animation & Game Design
Miami Animation Gaming International Complex
Miami, FL
04.2024
Associate of Arts - Computer Graphics
Miami Dade College
Miami, FL
Skills
Camera Animation
Node-Based Compositing
Real-Time Rendering
Texturing Techniques
Shader Development
Lighting and rendering
Environment Art
Rigging and Skinning
2D design
Concept Development
3D Design
Lighting techniques
Accomplishments
Resolved product issue through consumer testing.
Supervised team of 5 members as Art Lead
Collaborated with team of 12 in the development of Everglades Adventure Game (Published On IOS)