Summary
Overview
Work History
Education
Skills
Websites
Additionaleducationandawards
Selectedprojects
Timeline
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Graeme Mackenzie

Pisburgh,PA

Summary

I am a senior designer with leadership experience, focused on player engagement. I have worked for ten years in interactive entertainment, and am always looking to innovate and find the next challenge. I enjoy making creative original designs and finding new ways to improve existing projects.

Overview

11
11
years of professional experience

Work History

Senior Games Systems Designer

Zynga Inc.
04.2020 - Current
  • I am currently a senior systems and feature designer for Words with Friends
  • I led design of the Clubs feature, including Club Leagues and Leaderboards
  • I am connuing to update this feature, and have recently added the Daily Puzzle feature, and our newest event, Super Score
  • Clubs Daily Puzzle raised revenue by 5%, as did Super Score
  • The Clubs feature has lied engagement for all enrolled players by 10%
  • I previously launched and did feature design for the top-five puzzle game Harry Poer Puzzles and Spells, working closely with Warner Bros
  • I designed features, focused on KPI-improvement and creang a regular event cadence
  • The Harry Poer universe has a deep mythology and it was fun to design things that worked for fans
  • I also led the project to add narrave story elements to the game
  • I designed and oversaw our side-content feature, Club Challenge, creang boss encounters for cooperave play
  • I designed mechanics and top-performing levels in the game
  • Primary projects: Angry Birds Pop, Pirate Puzzle Blast, and Mystery Match
  • Created metagame feature Pop-a-Pig which raised revenue and increased user session length for Angry Birds Pop
  • Also created two Super Boost events for this tle which increased player progression and retenon
  • Designed UI update featuring boost highlighng to improve player progression
  • Launched Pirate Puzzle Blast and designed event system for the new tle
  • Created a collecon event and a progression event, each of which increased player retenon, progression, and revenue
  • Created game mechanics and level content on ght deadline for each project, focused on player engagement, solid KPIs, and an awesome player experience.

Designer

Outplay Entertainment
05.2016 - 03.2019

Lead Test Engineer

Outplay Entertainment
03.2015 - 05.2016

Lead Designer

Stand Out Games
05.2013 - 01.2015

Education

BA (with honors) Game Design and Production Management -

University of Abertay
Dundee, Scotland
01.2012

Higher National Degree, Computer Game Development -

James Watt College
Greenock, Scotland
01.2008

Skills

  • Creative Game and Level Design
  • Systems and Feature Design
  • Project Management
  • Team Leadership
  • KPI Analysis
  • Licensor Relations
  • Agile/Scrum
  • UI/UX Layout and Design
  • Game Maker
  • Unreal Development Kit
  • Unity 3D
  • Adobe: Photoshop, XD, Illustrator
  • Figma
  • Miro
  • Tortoise SVN
  • Sourcetree
  • Atlassian: Jira, Confluence, Trello
  • Slack
  • Google Documents Suite
  • Microsoft: Word, Excel, PowerPoint
  • C#
  • Python
  • Blender

Additionaleducationandawards

  • Lead designer creating game modes for reboot of Crystal Maze, working in conjunction with Tag Studios.
  • Best Puzzle Game: Pirate Puzzle Blast
  • TIGA Games Industry Award
  • Leading test engineer on match-3 mobile game, Mystery Match. Created test cases and tracked test and development progress using Jira, Trello, TestRail, and Confluence. Tested across four platforms: iOS, Google Play, Amazon, and Facebook.
  • Led process improvement during expansion of game team, working with cross-discipline team to bring veteran game forward to become the most stable game in the company.
  • Completed employee training and reviews.

Selectedprojects

  • Leading design and live support for Clubs feature for Words with Friends.
  • Launched Harry Potter Puzzles and Spells.
  • Led creation of all feature decks for licensor approval with Warner Bros. for Harry Potter Puzzles and Spells.
  • Design for core features and side content for HP Puzzles and Spells.
  • Launched Pirate Puzzle Blast.
  • Designed and implemented new Event System and two new Event Types for Pirate Puzzle Blast.
  • Designed Pop-a-Pig metagame for Angry Birds Pop that increased playtime for end-of-content players and improved player experience for long-term players, as well as boosting revenue by 25%.

Timeline

Senior Games Systems Designer

Zynga Inc.
04.2020 - Current

Designer

Outplay Entertainment
05.2016 - 03.2019

Lead Test Engineer

Outplay Entertainment
03.2015 - 05.2016

Lead Designer

Stand Out Games
05.2013 - 01.2015

BA (with honors) Game Design and Production Management -

University of Abertay

Higher National Degree, Computer Game Development -

James Watt College
Graeme Mackenzie