A highly dedicated Lighting Artist with expertise in crafting intricate lighting and diverse art styles. Recognized for being friendly, adaptable, collaborative, and an effective communicator, with a strong passion for elevating 3D scenes to new levels of aesthetic beauty and visual impact.
Overview
6
6
years of professional experience
Work History
Lighting Artist
Turn 10 Studios, Microsoft
03.2021 - Current
Company Overview: Shipped game: Forza Motorsport 2023 (October 2023)
Led lighting design and development for track environments, cinematic sequences, and Xbox Showcase trailers for Forza Motorsport
Collaborated with Art Directors, Lighting Supervisors, and Environment Artists to deliver lighting that supported both artistic and technical goals for each track, carefully interpreting their feedback and applying it to achieve precise and impactful results
Collaborated with engineers and technical artists to improve the in-house cinematic lighting pipeline, optimizing internal UI and tools
Actively communicated ideas to accelerate iteration and improve the integration of lighting into cinematic sequences
Collaborated with the Tool Team to enhance the lightmap baking tool, monitoring and reporting issues with the in-house tool
Actively tested and validated fixes, ensuring the tool's stability and improved efficiency
Consistently delivered work on time, met deadlines, and resolved bugs promptly
Focused on optimizing lighting for performance while preserving high visual fidelity across low, mid, and high-quality settings on both Xbox and PC
Managed external vendors and provided detailed feedback on externally developed assets to ensure quality and alignment with project goals
Trained new lighting artists and documented the development process for lighting, ensuring consistency and knowledge sharing across the team
Shipped game: Forza Motorsport 2023 (October 2023)
Junior Lighting Artist (Contract)
Turn 10 Studios, Randstad
09.2019 - 03.2021
Established the environments' mood and tone by researching references, creating mood boards, and setting up primary light sources within tracks to achieve the desired atmosphere and visual impact
Worked closely with senior lighting artists and cross-disciplinary teams to refine lighting techniques, ensuring visual cohesion and alignment with project goals
Collaborated with other artists to improve workflows, troubleshoot issues, and incorporate feedback into lighting assets for both gameplay and cinematic sequences