Strong understanding of 3D pipelines: modeling → UVs → materials → engine integration → optimization.
Experience supporting users, gathering feedback, and iterating tools and workflows accordingly.
Comfortable working across art and technical departments and collaborating with non-technical stakeholders.
Passion for bridging creativity and technology through tools, procedural systems, and VR design.
Overview
1
1
year of professional experience
Work History
Elder VR Art Therapy Experience
Persistent Technology
08.2025 - Current
Designed and implemented real-time VR painting tools, brush dynamics, dynamic materials, and expressive interaction systems.
Built a fully diegetic UI and simplified user flow aimed at elderly VR beginners, ensuring clear onboarding and low cognitive load.
Conducted extensive playtesting across multiple age groups to refine clarity, comfort, and accessibility.
Integrated stylized shaders and metaphor-driven environmental storytelling to support art therapy and emotional expression.
Haunted House VR
Ringling College of Art and Design
05.2025 - 10.2025
RCAD Halloween Event, 300–400 players
Led all technical development: Blueprint scripting, VR interaction, diegetic UI, onboarding system, tools, and environment assembly.
Optimized VR performance through trim sheet workflows, LOD chains, and baked lighting to replace Lumen; redesigned lightmap density for stable framerates.
Modeled key assets in Maya, created UVs, and authored stylized materials using Substance and Unreal Engine.
Built modular scene layouts using Mod Kits for rapid iteration; designed the full narrative experience and interactive flow.
Developed custom Blueprint utilities for snap-grab interaction, item switching, hint triggers, and material function reuse.
Showcased the project to 300–400 attendees during RCAD’s Halloween VR event and improved onboarding based on user feedback.
Fablab VR Industrial Training Tool
Suncoast Science
08.2024 - 12.2024
Collaboration with Sarasota Fablab | Used in children’s safety education
Recreated industrial machinery with 1:1 accuracy from client reference videos and implemented correct operational workflows.
Built full VR training logic: step validation, machine interaction scripting, safety-lock systems, error prevention, and multi-stage tutorials.
Designed modular machine-interaction framework reusable for future VR training pipelines.
Implemented sound cues, UI prompts, vibration hints, and feedback systems to mirror real-world machine operation.
Delivered a functional VR training tool later used in a children’s safety education program.