Summary
Overview
Work History
Education
Skills
Timeline
Generic

Haiyao Yan

Sarasota,FL

Summary

  • Strong understanding of 3D pipelines: modeling → UVs → materials → engine integration → optimization.
  • Experience supporting users, gathering feedback, and iterating tools and workflows accordingly.
  • Comfortable working across art and technical departments and collaborating with non-technical stakeholders.
  • Passion for bridging creativity and technology through tools, procedural systems, and VR design.

Overview

1
1
year of professional experience

Work History

Elder VR Art Therapy Experience

Persistent Technology
08.2025 - Current
  • Designed and implemented real-time VR painting tools, brush dynamics, dynamic materials, and expressive interaction systems.
  • Built a fully diegetic UI and simplified user flow aimed at elderly VR beginners, ensuring clear onboarding and low cognitive load.
  • Conducted extensive playtesting across multiple age groups to refine clarity, comfort, and accessibility.
  • Integrated stylized shaders and metaphor-driven environmental storytelling to support art therapy and emotional expression.

Haunted House VR

Ringling College of Art and Design
05.2025 - 10.2025

RCAD Halloween Event, 300–400 players

  • Led all technical development: Blueprint scripting, VR interaction, diegetic UI, onboarding system, tools, and environment assembly.
  • Optimized VR performance through trim sheet workflows, LOD chains, and baked lighting to replace Lumen; redesigned lightmap density for stable framerates.
  • Modeled key assets in Maya, created UVs, and authored stylized materials using Substance and Unreal Engine.
  • Built modular scene layouts using Mod Kits for rapid iteration; designed the full narrative experience and interactive flow.
  • Developed custom Blueprint utilities for snap-grab interaction, item switching, hint triggers, and material function reuse.
  • Showcased the project to 300–400 attendees during RCAD’s Halloween VR event and improved onboarding based on user feedback.

Fablab VR Industrial Training Tool

Suncoast Science
08.2024 - 12.2024

Collaboration with Sarasota Fablab | Used in children’s safety education

  • Recreated industrial machinery with 1:1 accuracy from client reference videos and implemented correct operational workflows.
  • Built full VR training logic: step validation, machine interaction scripting, safety-lock systems, error prevention, and multi-stage tutorials.
  • Designed modular machine-interaction framework reusable for future VR training pipelines.
  • Implemented sound cues, UI prompts, vibration hints, and feedback systems to mirror real-world machine operation.
  • Delivered a functional VR training tool later used in a children’s safety education program.

Education

Bachelor of Arts - Virtual Reality Development

Ringling of Art And Design
Sarasota, FL
05-2027

Bachelor of Arts - Minor in Illustraction

Ringling College of Art And Design
Sarasota, FL
05-2027

Skills

    Programming & Scripting: Python , Blueprint Scripting
    Software & Tools: Maya , Unreal Engine, Houdini, Unity, Substance Painter/Sampler/Designer , Blender, ZBrush, Figma
    Pipelines & Technical Knowledge: VR interaction systems, asset optimization, material pipelines, LOD workflows, lightmap baking, modular design, dynamic materials

Timeline

Elder VR Art Therapy Experience

Persistent Technology
08.2025 - Current

Haunted House VR

Ringling College of Art and Design
05.2025 - 10.2025

Fablab VR Industrial Training Tool

Suncoast Science
08.2024 - 12.2024

Bachelor of Arts - Virtual Reality Development

Ringling of Art And Design

Bachelor of Arts - Minor in Illustraction

Ringling College of Art And Design