Energetic and passionate about crafting hands-on audio experiences that leave lasting impacts on engaged listeners. Proficient in audio editing software and sound mixing techniques with a long-standing background in music performance and composition. Committed to delivering high-quality soundscapes and further strengthening the bridge between sound and gameplay.
Participated in active leadership of a fully remote 50+ member team. Arranged internal project operations including legal and financial concerns. Contributed various types of content including soundscapes, video compositions, and turn-based combat movesets.
Enthusiastic collaborator on a 12 member academic game team. Establishment of audio asset pipeline with creation of Audio Asset Spreadsheet and Audio Style Guide. Audio implemented in Wwise, soundtrack made in REAPER.
Collaborated on an 18 member academic game team including a dedicated audio department. Demonstrated in-depth usage of collab workflow tools such as ClickUp and custom Excel sheets. OST and dynamically-mixed soundscape made in FL Studio + REAPER, Wwise and Unreal Engine.