Summary
Overview
Education
Work History
Skills
Accomplishments
Timeline
Portfolio
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Mohammad "Hawk" Haque

Mohammad "Hawk" Haque

Sr. Designer
Nashville,TN

Summary

Senior Designer with talent for developing unique ideas for premium brands. Innovative approach to idea and concept development. Offering 10+ years of expertise overseeing individual projects and brand development collections as a Designer, Concept Artist, Art Director and Creative Director.

Overview

17
17
years of professional experience
5
5
years of post-secondary education

Education

Bachelor of Arts - BA -

University of Maryland
01.2000 - 01.2005

Work History

UI Developer

Adobe
San Jose, CA
03.2023 - Current
  • Used wireframes, mock-ups and prototypes to establish user interface design and architecture.
  • Recommended design changes and iterative updates to the product manager.
  • Developed application UIs via emerging front-end technologies.
  • Communicated with product managers and UX designers to translate project requirements and business objectives into polished user interfaces.

Product Development Manager

Good Smile Connect
Los Angeles, CA
12.2021 - 03.2023
  • Maintained internal product knowledge database.
  • Directed concept design, feature definitions and production support.
  • Oversaw development of more than 100 new products each year.
  • Guided and motivated staff to achieve demanding targets under tight deadlines.
  • Led and managed multiple projects from conceptual stage through to launch.
  • Supported future project development through drafting of marketing requirements materials.

Creative Director

Quantum Mechanix Inc
Los Angeles, CA
06.2015 - 11.2021
    • Established procedures and quality standards for department.
    • Revamped work strategies and processes to accomplish agency objectives.
    • Oversaw 5 teams of artists, designers, sculptors, painters, and project managers.
    • Evaluated and contributed to creative team ideas and translated into actionable project plans.
    • Supervised design and production staff developing innovative designs for figural projects while managing deadlines.
    • Negotiated vendor contracts and services to meet budget requirements.
    • Evaluated and approved image retouch work, mechanicals and art proofs to deliver quality results.
    • Oversaw, guided and coached designers and art directors.
    • Planned art and design requirements for artists, management companies and internal teams.
    • Fostered highly communicative, collaborative team culture on visual product projects.
    • Preserved branding standards of assigned accounts.
    • Developed artistic visual products while working within defined technical constraints.
    • Anticipated design issues and proved to be proactive in developing effective solutions.
    • Collaborated with production on task list creation to meet overall project goals on time.
    • Carefully prepared design layouts into prepress files for offset, web and digital printing.

UI/UX Designer

Quantum Mechanix Interactive Inc
Los Angeles, CA
11.2010 - 05.2016
    • Communicated with product managers and UX designers to translate project requirements and business objectives into polished user interfaces.
    • Drove UI requirements through to implementation, complete with accurate sizing estimates and task breakdowns.
    • Devised site maps and mockups for designs based on proven methodologies and end-user feedback.
    • Used wireframes, mock-ups and prototypes to establish user interface design and architecture.
    • Worked closely with UX and product teams to define visual and functional requirements.

Graphic Designer

Quantum Mechanix Inc
Los Angeles, CA
11.2009 - 06.2015
    • Designed website layouts, templates and unique branded looks.
    • Completed final touches for projects before rollout.
    • Employed design fundamentals when selecting typography, composition, layout and color in design work.
    • Created digital image files for use in digital and traditional printing methods.
    • Created broad range of work using various design techniques.
    • Created designs and collaborated with technical team to complete projects.
    • Built corporate brands by designing cohesive looks between elements.
    • Met with customers to present mockups and collect information for adjustments.
    • Applied knowledge of production to create high-quality images.
    • Developed display, marketing and packaging materials to support product branding strategies.
    • Developed creative design for print materials, banners and signs.
    • Used Adobe Suite to develop product mockups and prototype designs.

Graphic Designer

Protein Media, Inc
Washington D.C, D.C
06.2006 - 11.2009
  • Worked with clients to gather and define requirements, establish scopes and manage project milestones.
  • Employed design fundamentals when selecting typography, composition, layout and color in design work.
  • Developed creative design for print materials, banners and signs.
  • Created designs and collaborated with technical team to complete projects.
  • Created broad range of work using various design techniques.
  • Completed final touches for projects before rollout.
  • Created digital image files for use in digital and traditional printing methods.
  • Used Adobe Photoshop and Macromedia Flash to develop product mockups and prototype designs.

Skills

    Brand development

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Accomplishments

  • Created and overseen the creativity of PVC figures and Plushes - Q-Figs, Q-Pals, and Q-Masters
  • Implemented a prototyping process with 3D sculpting, 3D Printing machines, and post-processing of parts
  • Created & maintained the brand of the company including the designs for high-end booths for world-renowned trade shows, such as San Diego Comic-Con and NY Toy Fair
  • Designed Super 8, official iPhone app for the movie Super 8
  • Designed Directing Puss in Boots, iPhone app
  • Designed Farnsworth Video Communicator, iPhone app
  • Designed Triviality, based on the top-selling game from Europe, Spiel Der Weisen, completely rebuilt from the ground-up for an English-speaking audience

Timeline

UI Developer

Adobe
03.2023 - Current

Product Development Manager

Good Smile Connect
12.2021 - 03.2023

Creative Director

Quantum Mechanix Inc
06.2015 - 11.2021

UI/UX Designer

Quantum Mechanix Interactive Inc
11.2010 - 05.2016

Graphic Designer

Quantum Mechanix Inc
11.2009 - 06.2015

Graphic Designer

Protein Media, Inc
06.2006 - 11.2009

Bachelor of Arts - BA -

University of Maryland
01.2000 - 01.2005

Portfolio

http://www.artofhawk.com

https://work.artofhawk.com

https://www.behance.net/iamhawk/

Mohammad "Hawk" HaqueSr. Designer