Summary
Overview
Work History
Education
Skills
Languages
Interests
Timeline
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HON CHO

HON CHO

Fort Lauderdale,FL

Summary

Experienced 3D Animator with a background in Japanese animated series, feature film, mobile games, and game cinematics. Skilled in hand-keyed animation, motion capture cleanup, facial adjustment, and in-engine testing. Proven ability to deliver high-quality character performances from layout to final animation while working closely with directors, planners, and production teams. Also experienced in outsource review, quality control, and basic rigging support.

Overview

7
7
years of professional experience

Work History

Self-Employed Animator

Self-Employed
Tokyo
05.2025 - 12.2025

- Delivered 3D character animation for Japanese animated series and game projects.
- Interpreted directors’ storyboards and carried shots from layout through final animation with strong attention to acting and timing.
- Cleaned up and refined motion capture data to create natural and expressive character movement.
- Coordinated character animation with camera work and shot composition to improve overall scene quality.
- Assisted with minor rigging tasks, including skin weight adjustments and basic skeleton setup.
- Reviewed outsourced animation work, provided feedback, and supervised quality to maintain consistency with project standards.

3D Animator

Aiming Inc.
Tokyo
02.2023 - 02.2025

- Created 3D character animations for live-service mobile game projects, with a focus on in-game performance and gameplay presentation.
- Produced high-quality special move and ultimate skill animations for key characters, working closely with directors and game planners to develop ideas and refine presentation.
- Coordinated outsourced animation tasks by assigning work to external vendors, reviewing deliverables, providing feedback, and maintaining quality standards.
- Tested and adjusted animation assets in Unity to ensure final in-engine quality and smooth implementation.
- Collaborated with internal teams to align character motion with gameplay, camera work, and overall player experience.
- Supported technical animation tasks when needed, including basic rigging, skeleton adjustments, and skin weight painting.

3D Animator

SHIROGUMI INC.
Tokyo
08.2019 - 11.2022

- Worked as a freelance 3D Animator on major production projects at SHIROGUMI INC., including Stand by Me Doraemon 2 and cinematic animation for The Legend of Zelda: Tears of the Kingdom.
- Created hand-keyed character animation based on directors’ storyboards and creative direction, carrying shots from layout through final animation.
- Produced high-quality character performance for feature film and game cinematic sequences with strong attention to acting, timing, and shot composition.
- Adjusted and refined motion capture data to achieve polished and natural character movement.
- Supported facial animation adjustments and fine-tuned performance details for cinematic scenes.
- Tested animation in the game engine to confirm final presentation and implementation quality.
- Used 3ds Max as the primary production tool for animation work.

3D Animator

Finewave_inc
Tokyo
03.2019 - 06.2019

- Worked as a 3D Animator at Finewave Inc. on pachinko game cinematic sequences and Japanese 3D animated series projects.
- Created hand-keyed character animation using Maya, with a focus on clear motion, timing, and performance.
- Produced animation for cutscenes and story-driven sequences based on project requirements and creative direction.
- Contributed to 3D animation production for episodic content and interactive entertainment projects.
- Collaborated with team members to maintain animation quality and ensure consistency across scenes.

Education

Bachelor of Science - Animation

Yunnan Arts University
Kunming, Yunnan, China
06-2017

Skills

    - 3D Character Animation
    - Hand-Keyed Animation
    - Motion Capture Cleanup
    - Cinematic and Cutscene Animation
    - Storyboard Interpretation
    - Shot Performance and Timing
    - Camera and Character Coordination
    - Unity Animation Testing
    - Facial Animation Adjustment
    - Basic Rigging and Skin Weight Painting
    - Outsource Review and Quality Control
    - Maya
    - 3ds Max

Languages

Japanese
Full Professional
Chinese (Mandarin)
Native or Bilingual

Interests

  • Historical Exploration
  • Backpacking and Hiking
  • Adventure Travel
  • Food Tourism
  • Exploring famous landmarks, historical sites, and cultural attractions in a new destination
  • Digital Art and Animation
  • Web Development and Design
  • Artificial Intelligence (AI) and Machine Learning
  • Video Gaming
  • Video Game Design
  • Design and Build Websites
  • Swimming
  • Learning new cooking techniques and expanding my culinary skills
  • I enjoy cooking for friends and family gatherings

Timeline

Self-Employed Animator

Self-Employed
05.2025 - 12.2025

3D Animator

Aiming Inc.
02.2023 - 02.2025

3D Animator

SHIROGUMI INC.
08.2019 - 11.2022

3D Animator

Finewave_inc
03.2019 - 06.2019

Bachelor of Science - Animation

Yunnan Arts University