

Experienced 3D Animator with a background in Japanese animated series, feature film, mobile games, and game cinematics. Skilled in hand-keyed animation, motion capture cleanup, facial adjustment, and in-engine testing. Proven ability to deliver high-quality character performances from layout to final animation while working closely with directors, planners, and production teams. Also experienced in outsource review, quality control, and basic rigging support.
- Delivered 3D character animation for Japanese animated series and game projects.
- Interpreted directors’ storyboards and carried shots from layout through final animation with strong attention to acting and timing.
- Cleaned up and refined motion capture data to create natural and expressive character movement.
- Coordinated character animation with camera work and shot composition to improve overall scene quality.
- Assisted with minor rigging tasks, including skin weight adjustments and basic skeleton setup.
- Reviewed outsourced animation work, provided feedback, and supervised quality to maintain consistency with project standards.
- Created 3D character animations for live-service mobile game projects, with a focus on in-game performance and gameplay presentation.
- Produced high-quality special move and ultimate skill animations for key characters, working closely with directors and game planners to develop ideas and refine presentation.
- Coordinated outsourced animation tasks by assigning work to external vendors, reviewing deliverables, providing feedback, and maintaining quality standards.
- Tested and adjusted animation assets in Unity to ensure final in-engine quality and smooth implementation.
- Collaborated with internal teams to align character motion with gameplay, camera work, and overall player experience.
- Supported technical animation tasks when needed, including basic rigging, skeleton adjustments, and skin weight painting.
- Worked as a freelance 3D Animator on major production projects at SHIROGUMI INC., including Stand by Me Doraemon 2 and cinematic animation for The Legend of Zelda: Tears of the Kingdom.
- Created hand-keyed character animation based on directors’ storyboards and creative direction, carrying shots from layout through final animation.
- Produced high-quality character performance for feature film and game cinematic sequences with strong attention to acting, timing, and shot composition.
- Adjusted and refined motion capture data to achieve polished and natural character movement.
- Supported facial animation adjustments and fine-tuned performance details for cinematic scenes.
- Tested animation in the game engine to confirm final presentation and implementation quality.
- Used 3ds Max as the primary production tool for animation work.
- Worked as a 3D Animator at Finewave Inc. on pachinko game cinematic sequences and Japanese 3D animated series projects.
- Created hand-keyed character animation using Maya, with a focus on clear motion, timing, and performance.
- Produced animation for cutscenes and story-driven sequences based on project requirements and creative direction.
- Contributed to 3D animation production for episodic content and interactive entertainment projects.
- Collaborated with team members to maintain animation quality and ensure consistency across scenes.
- 3D Character Animation
- Hand-Keyed Animation
- Motion Capture Cleanup
- Cinematic and Cutscene Animation
- Storyboard Interpretation
- Shot Performance and Timing
- Camera and Character Coordination
- Unity Animation Testing
- Facial Animation Adjustment
- Basic Rigging and Skin Weight Painting
- Outsource Review and Quality Control
- Maya
- 3ds Max