Summary
Overview
Work History
Education
Skills
Languages
Timeline
Generic

HONG ZHAO

Brooklyn,NY

Summary

Experienced Game Developer with 8 years of demonstrated expertise in the field of game development. Adept at designing and implementing innovative gameplay features, optimizing game performance, and improving user satisfaction. Proficient in utilizing design patterns to create efficient and maintainable software solutions. Skilled in team leadership, project management, and mentoring junior developers.

Overview

8
8
years of professional experience

Work History

Game Development Engineer

Duoyi Games
08.2021 - 01.2022

Gunfire Reborn Mobile Version

  • Conducted performance testing and optimization for the Gunfire Reborn mobile game version, improving overall game stability by 30%, increasing frame rates by 20%, and reducing memory usage by 150+MB.
  • Designed and developed automated testing tools, batch processing tools, and automated detection and optimization of art resources, saving 30% of development time and 20% of art costs.

Game Development Engineer

Duoyi Games
06.2019 - 08.2021

Code R4

  • Established, managed, and developed a team of over 12 developers, prioritizing projects and providing guidance to drive business growth.
  • Collaborated with artists and designers to standardize art resources, saving 20% on art rework costs and reducing development time by 15%.
  • Designed and developed a combat system that met game design and functionality requirements, resulting in a 15% increase in user satisfaction.
  • Analyzed and optimized game performance indicators, reducing loading times by 15% and increasing frame rates by 10%.
  • Mentored and trained junior developers, improving code quality by 30% and increasing productivity by 25%.

Game Development Engineer

Duoyi Games
03.2017 - 06.2019

Gunfire Reborn

  • Designed and developed skill and weapon systems in collaboration with designers and artists, enhancing game enjoyment.
  • Designed and developed Boss game mechanics and levels for Act 1 and Act 2, improving user experience.
  • Created new hero characters and introduced team play elements, further enhancing user satisfaction.
  • Collaborated with the art team to optimize game performance and stability, resulting in a 15% reduction in loading times.

Game Development Engineer

Duoyi Games
07.2014 - 03.2017

Dream World

  • Developed and maintained a game with a daily active user base of 100,000, introducing new gameplay features and resolving bugs.
  • Designed and developed a comprehensive plot system and Timeline editing tool, resulting in a 30% increase in user satisfaction.
  • Created a visual editing tool that reduced plot development time by 60%.
  • Refactored the UI system framework, established common UI components, and coordinated with team members to maximize code and software framework scalability and reusability.

Education

Bachelor of Science - NetWork Engineering

Guangdong University of Technology
GuangZhou, China
06.2014

Skills

  • Game design and development
  • Game engine expertise (eg, Unity)
  • Programming languages (eg, C, C#, Java, Python, Lua)
  • Design Patterns
  • Game optimization and performance tuning
  • Game analytics and metrics
  • Build automation tools
  • Project management and team collaboration
  • Mentoring and training junior developers

Languages

Chinese (Cantonese)
Native or Bilingual
Chinese (Mandarin)
Native or Bilingual
English
Elementary

Timeline

Game Development Engineer

Duoyi Games
08.2021 - 01.2022

Game Development Engineer

Duoyi Games
06.2019 - 08.2021

Game Development Engineer

Duoyi Games
03.2017 - 06.2019

Game Development Engineer

Duoyi Games
07.2014 - 03.2017

Bachelor of Science - NetWork Engineering

Guangdong University of Technology
HONG ZHAO