work with the team to create and maintain stunning digital characters for TV shows( Apple TV plus, HBO, Disney Plus, Netflix, DC comics)
Create photo realistic Digital double and creatures (Maya, Wrap3d, Zbrush)
Grooming(Xgen)
Optimize and deliver clean, organized assets that works best for rigging.
Photo realistic texturing using Mari, Substance painter.
Shader and Look dev ( Maya, Houdini, Renderman)
Creatively troubleshooting technical limitations
Sr. 3D Character Artist
DAZ 3D
Salt Lake City, UT
03.2008 - 04.2021
Creating over 150 hyper realistic digital human characters, creatures, and stylish characters. Modeling to Rigging using. Modo, Maya, DAZ studio, Zbrush.
Rigging , Facial expressions blend shapes with FACS, Joint correctives.
3D Character Artist
Wild Brain
San Francisco, CA
09.2007 - 11.2007
Modified and optimized characters based on subject matter expert feedback, animation specifications and technical constraints.
Coordinated with artists and designers to determine approaches for animating micro-expressions.
Partnered with engineers and technical artists to define and improve animation process.
Adapted to specific visual styles common in game production.