Summary
Overview
Work History
Skills
Accomplishments
Timeline
Generic

Stephen Frost

Summary

Accomplished leader with over 20 years in video game production, recognized for driving high-quality projects and fostering collaborative development teams. A track record of industry awards reflects a commitment to excellence and innovation in game development.

Overview

31
31
years of professional experience

Work History

HEAD OF PRODUCTION

ATARI
07.2022 - Current
  • Oversees all video game development at Digital Eclipse studio, coordinating internal and external teams to ensure project alignment
  • Manages studio along with studio head and head of games and delivery
  • Develops studio production schedules aligning project timelines with resource availability to meet delivery goals
  • Collaborates with other Atari studios to enhance organizational processes, sharing best practices and knowledge

EXECUTIVE PRODUCER

OTHER OCEAN INTERACTIVE
11.2016 - 07.2022
  • Managed internal development teams as well as external contractors across multiple projects
  • Production lead and designer on console and PC titles
  • Managed project budgets, timelines and quality goals
  • Cultivated relationships with 1st party contacts and publishers to enhance partnership opportunities and project visibility
  • Represented studio in marketing and PR initiatives
  • Handled all publishing and submission requirements for self-published titles
  • Directed external QA teams and all required development services

PRODUCER

SEGA
07.2006 - 03.2015
  • Led development teams and collaborated with internal Sega PD group to drive project success
  • Public face and spokesperson for the Sonic the Hedgehog franchise
  • Lead Producer on key console, PC and handheld titles - Ensures that projects are delivered on time and under budget and with a high level of quality
  • Oversaw game production aspects including schedule management, milestone approvals, creative feedback, budget tracking, executive presentations, and contract creation to maintain project quality and timelines
  • Managed relationships with licensors, such as Marvel and Fox
  • Center point of communication between development teams and QA/Standards groups, as well as PR/Marketing and all other Publisher-related groups
  • Coordinated project-related communications with first parties (Sony, Microsoft, Nintendo) regarding concept/game proposals and submission report responses to streamline approval processes
  • Supervised project-related hiring and deliverables from external music licensing, writing and VO groups, as well as any additional contractors
  • Worked with Business Development group to analyze and recommend or deny new project proposals, as well as potential development teams
  • Mentored beginning Associate/Assistant Producers

ASSISTANT PRODUCER & GAME DESIGNER

ACTIVISION
06.2005 - 07.2006
  • Supported Senior Producer in coordinating development team to ensure timely project milestones
  • Contributed to the design group and wrote key GDD and other crucial design documents
  • Defined and developed key game design aspects to enhance overall player experience
  • Oversaw freelance hires and processing contracts
  • Facilitated communication between character and controls group and level designers during prototype creation to align design vision
  • Evaluated tools & technology, such as game engine candidates, from a game design perspective

ASSISTANT PRODUCER II

ELECTRONIC ARTS
01.2004 - 05.2005
  • Evaluated milestones deliverables and provided creative and design feedback
  • Oversaw creation, testing and release of game demos, beta tests, as well as patches
  • Handled all game submissions to 1st party (Sony, Microsoft, Nintendo)
  • Collaborated with QA on bug issues and database management
  • Worked with PR/Marketing to support their needs including asset creation, securing materials, press and EA executive team demos
  • Worked with external development teams on major improvements in game play, difficulty settings and level designs

QA LEAD & DESIGNER

DYNAMIX
07.1995 - 03.1996
  • QA testing of new software titles with additional focus on puzzle designs and level tweaking
  • Assisted in managing QA team schedules and preparing bug reports for production team

Skills

  • Studio Management
  • Video game Production
  • Scheduling and Timelines
  • Team leadership
  • Budget Oversight
  • Resource Management
  • Game Design
  • Industry Trends

Accomplishments

  • 2026 DICE Award Winner
  • 2025 Guinness World Record
  • 2025 The Game Awards Nominee
  • 2025 Grammy Award Winner
  • 2024 Developer of the Year
  • 2024 Studio of the Year Nominee
  • 2024 GDC Innovation Award
  • 2024 British Academy Award Nominee
  • 2023 Studio of the Year Nominee
  • 2023 BAFTA Award Nominee

Timeline

HEAD OF PRODUCTION

ATARI
07.2022 - Current

EXECUTIVE PRODUCER

OTHER OCEAN INTERACTIVE
11.2016 - 07.2022

PRODUCER

SEGA
07.2006 - 03.2015

ASSISTANT PRODUCER & GAME DESIGNER

ACTIVISION
06.2005 - 07.2006

ASSISTANT PRODUCER II

ELECTRONIC ARTS
01.2004 - 05.2005

QA LEAD & DESIGNER

DYNAMIX
07.1995 - 03.1996
Stephen Frost