Summary
Overview
Work History
Education
Skills
Languages
Timeline
Generic

Iris ZHANG

Pittsburgh,PA

Summary

Energetic and creative professional with a deep passion for user-centered design and a natural ability to efficiently solve problems. Well-versed in design principles and proficient in tools such as Figma. Strong background in 3D design and experience in AR/VR/AI. Expertise in user research and interaction design, resulting in visually appealing and intuitive user experiences. Goal is to drive engagement and satisfaction through the creation of compelling user experiences.

Overview

2
2
years of professional experience

Work History

UI/UX Designer

Hybricks | Play Included C.I.C
01.2025 - Current
  • Drafted and managed design timelines to deliver high-quality outputs on schedule
  • Worked with clients and subject matter experts to define design requirements and UX goals
  • Collaborated with engineers to determine the optimal media (VR headsets or iPads) for both facilitators and children and define gesture interactions
  • Created low-fidelity wireframes and handed them off to engineers for user testing preparation

UI/UX Designer

SeeM
06.2024 - Current
  • Led the end-to-end design of multiple high-impact, AI-powered features for the SeeM web app, driving usability improvements through design critiques and fostering seamless cross-functional collaboration
  • Defined design requirements and overall product strategy in collaboration with product managers and lead designers, providing creative solutions aligned with business goals
  • Built a comprehensive design system from the ground up in collaboration with lead designers
  • Conducted user testing with product managers and designers, analyzing feedback to refine user experiences

UI/UX Designer and Co-Producer

Beyond Touch | Apple
01.2024 - 12.2024
  • Led the design process from vision concepts to hi-fidelity designs as part of a 6-person team
  • Presented weekly design progress to subject matter expert Dr
  • Gierad Laput from Apple
  • Conducted and documented user research and playtests, including storyboarding, video editing and publishing
  • Built the project website during the design process and edited the commercial video

UI/UX Design Intern

POIZON
04.2023 - 08.2023
  • Conducted competitor analysis and user research, and designed storyboards for the gift card upgrade project
  • Conceptualized creative solutions and developed a landing strategy for the project
  • Presented the project pitch to the product managers and stakeholders
  • Collaborated with cross-functional teams to design and deliver low- and high-fidelity mobile interfaces in Figma
  • Assisted in developing design systems for the mobile app and the POIZON U.S
  • Web app

Education

Master's - Entertainment Technology

Carnegie Mellon University
05.2025

Bachelor of Arts - Architecture

University of Edinburgh
05.2022

Skills

  • Adobe Creative Cloud (InDesign, Photoshop, Illustrator, After Effects, Premiere Pro)
  • Figma Proficiency
  • Wireframing and prototype design
  • User Experience Design
  • Interactive Design Expertise
  • 3D Design Expertise
  • Maya Proficiency
  • Rhino Proficiency
  • 3D Asset Texturing
  • Digital Animation
  • Unity Game Design
  • Unreal Engine Proficiency
  • Python Programming
  • Architectural Design
  • CAD Drawing

Languages

English
Full Professional
Chinese (Mandarin)
Native or Bilingual

Timeline

UI/UX Designer

Hybricks | Play Included C.I.C
01.2025 - Current

UI/UX Designer

SeeM
06.2024 - Current

UI/UX Designer and Co-Producer

Beyond Touch | Apple
01.2024 - 12.2024

UI/UX Design Intern

POIZON
04.2023 - 08.2023

Bachelor of Arts - Architecture

University of Edinburgh

Master's - Entertainment Technology

Carnegie Mellon University
Iris ZHANG