Lead Mechanic and Level Designer
- Managed workflow effectively by prioritizing tasks based on urgency, complexity, and available resources at hand.
- Diagnosed mechanical failures to determine and delegate corrective actions.
- Improved team productivity through effective delegation of tasks and clear communication among mechanics.
- Created dynamic level design and iterated upon said design through feedback over the course of the projects lifecycle.
- Created, updated, and designed unique mechanics that were universally used throughout the game.