Summary
Work History
Education
Skills
Timeline
Generic

Isaiah Baker

Newcastle

Summary

Offering strong foundation in game design principles and passion for creative storytelling, ready to learn and grow. Brings understanding of game development processes and ability to quickly acquire new skills in game design software. Ready to use and develop creative thinking and problem-solving skills as a Game Designer.

Work History

Lead Mechanic and Level Designer

Project Curfew
10.2024 - 01.2025
  • Managed workflow effectively by prioritizing tasks based on urgency, complexity, and available resources at hand.
  • Diagnosed mechanical failures to determine and delegate corrective actions.
  • Improved team productivity through effective delegation of tasks and clear communication among mechanics.
  • Created dynamic level design and iterated upon said design through feedback over the course of the projects lifecycle.
  • Created, updated, and designed unique mechanics that were universally used throughout the game.

Education

Bachelor of Science - Interactive Technology - Game Design Concentration

Full Sail University
Winter Park, FL
02-2025

Skills

  • Level design
  • Scripting and programming
  • Creative vision
  • Storytelling and narrative
  • Technical skills
  • Design documentation
  • Game engine proficiency
  • Prototyping and iteration
  • Version control systems
  • Effective communication
  • Troubleshooting and testing
  • Project documentation

Timeline

Lead Mechanic and Level Designer

Project Curfew
10.2024 - 01.2025

Bachelor of Science - Interactive Technology - Game Design Concentration

Full Sail University
Isaiah Baker