Home Run Derby Game, In Progress, Designing and developing a 3D baseball mini-game in Unreal Engine to simulate home run derby mechanics. Implementing core gameplay logic using C++ and Blueprint, focusing on physics-based ball flight and player input systems. Integrating UI elements, game states, and visual effects to enhance player experience. Documenting development on GitHub to showcase coding skills and development process. Franchise Stat Tracker, In Progress, Building a sports analytics tool in C++ and C# for tracking team/player stats across seasons. Implementing data structures for efficient record storage, retrieval, and updates. Designing user-friendly reporting for stat summaries and comparisons. AI/Physics Mini-Project, In Progress, Experimenting with physics simulations and AI-controlled agents in Unreal Engine. Testing pathfinding, collision handling, and simple decision-making to expand gameplay realism. Open World City Demo, In Progress, Prototyping a free-roam game environment with flying and leaping mechanics. Implementing player movement systems, camera controls, and interaction with environment objects. Created to showcase knowledge of 3D game engines and character controllers. Web Portfolio Projects, Completed, Developed responsive websites using HTML, CSS, and JavaScript during internship and personal projects. Demonstrated UI design, debugging, and mobile optimization skills.