Summary
Overview
Work History
Education
Skills
Professional Workflow
Timeline
Generic
Ivory R. Riddick

Ivory R. Riddick

Virginia Beach,VA

Summary

Highly skilled sound engineering technician with background in managing audio equipment and optimizing sound quality for live events and studio recordings. Possess strong technical knowledge of sound design, troubleshooting audio systems, and implementing sound enhancements effectively. Demonstrated ability to lead audio projects to successful completion, ensuring clarity and balance in all productions. Contributed significantly to enhancing audience experience through superior sound management and innovative solutions in previous roles.

Overview

1
1
year of professional experience

Work History

Sound Designer Extern

Mars Games
Winter Park, Florida
05.2024 - Current
  • Compiled SFX and Music within game project
  • Created original Music for game project
  • Worked closely with Art, Narrative and Design teams to create music and sounds within the scope of the game project
  • Applied Agile Methodology using Scrum and Jira to task work and submission of completed task work.
  • Assisted with technical troubleshooting when necessary during production processes related to sound design tasks.
  • Conducted research into new technologies related to the field of sound design in order to remain abreast of industry trends and developments that could potentially benefit future projects undertaken by organization or clients served by company's services offerings.

Education

Master of Science - Game Design

Full Sail University
Winter Park, FL
02-2025

Bachelor of Science - Music Production

Full Sail University
Winter Park, FL
12.2017

Skills

  • Sound Design
  • Game Music
  • Unreal Engine 5
  • Sound equalizing
  • Audio quality control
  • Audio signal processing
  • Sound effects libraries management
  • Game audio integration
  • Sound mixing techniques
  • Musical theory
  • Voiceover direction
  • Digital audio workstations
  • Audio post-production
  • Studio recording techniques
  • Sound synthesis
  • Sound editing proficiency
  • Film scoring
  • Foley artistry
  • Audio middleware experience
  • Audio production expertise
  • Audio mastering fundamentals
  • Acoustic design principles
  • Music Composition Abilities
  • Foley design
  • Music selection
  • Surround sound mixing
  • Post-production
  • Interactive audio implementation
  • Wwise
  • FMOD
  • Unity
  • 3D spatial Audio
  • Live sound reinforcement
  • Film scoring techniques
  • Agile Methodology
  • Waterfall Methodology
  • Game Production Tools
  • Technical Design
  • Game Design
  • Asset Management
  • UX Research
  • Blueprint Expression
  • Songwriting
  • FL Studios
  • Reason
  • Pro Tools
  • Logic Pro X
  • Audacity
  • Garage Band
  • Detail oriented
  • Highly Adaptable
  • Highly Teachable
  • Communication
  • Organization
  • Punctuality

Professional Workflow

  • Composed, mixed and mastered an original music and sound for various projects
  • Ability to work on multiple projects and tasks at once
  • Ability to take on heavy work loads
  • Meets Deadlines
  • Used constructive criticism and feedback in a positive light to fine tune deliverables to meet project specifications and requirements

Timeline

Sound Designer Extern

Mars Games
05.2024 - Current

Master of Science - Game Design

Full Sail University

Bachelor of Science - Music Production

Full Sail University
Ivory R. Riddick