Summary
Overview
Work History
Education
Skills
Software
Websites
Timeline
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Jacob Grahmann

Sandy,UT

Summary

Talented 3D and Technical artist with experience in tech and game development and a passion for creating immersive and engaging worlds. Proven track record of leading teams, collaborating with cross-functional stakeholders, and delivering high-quality assets on time and within budget.

Overview

4
4
years of professional experience

Work History

Computer Technician

PC Laptops
04.2022 - Current
  • Have been top Technician at company since June 2023.
  • Performed installation, maintenance and repair for complex internal computer hardware and various software applications on over 750 systems.
  • Recovered data and performed system recovery for customers from systems that have had their security compromised by ransomware attacks and other digital threats.
  • Explained technical information in clear terms to non-technical individuals to promote better understanding.

Unreal Engine 4 Artist and Tech Artist

Slaughterhouse (Steam Marketplace)
05.2021 - 09.2022
  • Led art team in texture creation for most game assets and helped establish art style used in game.
  • Worked with design and production teams to establish art team pipeline for modular level development kit.
  • Made over 100 assets with textures for modular level development kit.
  • Communicated with other teams and helped implement assets from modular level development kit into test and final builds.
  • Worked in UE4 to make new assets available to level designers intuitive to use.
  • Collaborated with engineering team to help optimize game performance through asset data size optimizations.

Unity Artist

Time Collision (itch.io)
08.2019 - 12.2019
  • Made environmental and player particle effects.
  • Made cell shader along with environment textures and object textures.
  • Set up agile development workflow for art team to optimize productivity.
  • Made 6 hero assets placed throughout arena.
  • Made 5 of 8 player pickup items and plant models.
  • Collaborated to mediate between design and engineering teams through development process.

Education

Bachelor of Science - Games

University of Utah EAE Program
Salt Lake City, UT
05.2022

Skills

  • 3D modeling and texturing (PBR, UV mapping)
  • Level design
  • Unreal Engine 4 (Blueprint creation)
  • Unity
  • Agile development and Scrum methodologies
  • Object-oriented programming
  • Strong communication and problem-solving skills
  • Particle effects (Unity)

Software

  • Unreal Engine
  • Unity
  • Autodesk Maya
  • Substance
  • Zbrush
  • Photoshop
  • Marmoset Toolbag
  • Perforce
  • GitHub

Timeline

Computer Technician

PC Laptops
04.2022 - Current

Unreal Engine 4 Artist and Tech Artist

Slaughterhouse (Steam Marketplace)
05.2021 - 09.2022

Unity Artist

Time Collision (itch.io)
08.2019 - 12.2019

Bachelor of Science - Games

University of Utah EAE Program
Jacob Grahmann