Talented 3D and Technical artist with experience in tech and game development and a passion for creating immersive and engaging worlds. Proven track record of leading teams, collaborating with cross-functional stakeholders, and delivering high-quality assets on time and within budget.
Overview
4
4
years of professional experience
Work History
Computer Technician
PC Laptops
04.2022 - Current
Have been top Technician at company since June 2023.
Performed installation, maintenance and repair for complex internal computer hardware and various software applications on over 750 systems.
Recovered data and performed system recovery for customers from systems that have had their security compromised by ransomware attacks and other digital threats.
Explained technical information in clear terms to non-technical individuals to promote better understanding.
Unreal Engine 4 Artist and Tech Artist
Slaughterhouse (Steam Marketplace)
05.2021 - 09.2022
Led art team in texture creation for most game assets and helped establish art style used in game.
Worked with design and production teams to establish art team pipeline for modular level development kit.
Made over 100 assets with textures for modular level development kit.
Communicated with other teams and helped implement assets from modular level development kit into test and final builds.
Worked in UE4 to make new assets available to level designers intuitive to use.
Collaborated with engineering team to help optimize game performance through asset data size optimizations.
Unity Artist
Time Collision (itch.io)
08.2019 - 12.2019
Made environmental and player particle effects.
Made cell shader along with environment textures and object textures.
Set up agile development workflow for art team to optimize productivity.
Made 6 hero assets placed throughout arena.
Made 5 of 8 player pickup items and plant models.
Collaborated to mediate between design and engineering teams through development process.