3D Artist
Freelacer
- Applied knowledge of anticipation and impact variables for model development.
- Built texture maps from scratch using Adobe Photoshop or Substance Painter.
- Created 3D assets that met artistic standards of clients.
- Modified existing models by adding and removing polygons, adjusting UVs, optimizing material channels, as needed per project specifications.
- Developed high-quality, efficient 3D assets utilizing Maya, Zbrush, Substance Painter, Photoshop and other software.
- Researched new technologies related to 3D art production pipelines and workflow optimization.
- Planned and completed group projects, working smoothly with others.
- Maintained schedule of class assignments to meet deadlines.
- Worked successfully with diverse group of coworkers to accomplish goals and address issues related to our products and services.
- Understood and followed oral and written directions.
