Summary
Overview
Work History
Education
Skills
Websites
Timeline
Generic

James E. Stapp

Summary

James is hardworking and passionate about modeling and sculpting. He has been fortunate to have worked at a number of Animation Studio as a CG modeler for many productions. He has also collaborated with some of their teams to develop sculptures for Studio Displays, maquettes, production runs of crew gift maquettes and studio Annual Award programs. He is an experienced modeler, Detail-oriented team player, with strong organizational skills. Has the ability to handle multiple projects simultaneously. Has a good understanding of the Animation Pipeline, team dynamics and collaborations with multiple Departments.

He is a senior modeler that loves to sculpt and 3D print sculptures as much as possible. Through out his career he has experience in the modeling department working as a lead, a supervisor, head of Department and the head of studio assets. What ever roll the production needs him at he uses his experiences to help support his team, supervisors and prod management to get the job done at the highest quality possible... in a timely manner.

Overview

30
30
years of professional experience

Work History

Senior Modeler

Dreamworks Feature Animation
02.2022 - Current
  • Creating CG Character, Sets and Prop assets for Feature Animated Films "KungFuPanda4", " Wild Robot", "BadGuys2". Created character visdev modeling for the special projects team, Also created custom Animation assets for "PussNBoots2" and "KungFuPanda4" commercials. Plus, created sculptures for multiple movie crew gift maquettes for Feature Animation and TV Animation projects.

Co-Owner/Operator

AtomicMonkey LLC
01.2001 - Current
  • Helped form this company to continue to develop skills and knowledge of creating and manufacturing toys and collectibles. Creating digital models, 3D prototyping, traditional master prototypes for toys, collectibles, action figures and maquettes used for consumer products, studio gifts and theme parks related to Animation and entertainment industries.

Character Modeling Lead

WildBrain Animation Studios
02.2021 - 02.2022
  • Built characters, sets and props. I was the character lead to help ensure all characters meet the creative vision of directors, creative teams and down stream department requirements.
  • "Sonic Prime" Netflix

Head of Department -VFX, Modeling and Creature Dep

DNEG, VFX
06.2019 - 10.2020
  • Oversee all operations within the Build and Creature departments of Montreal, VFX Studio. Accountable for line management of departments supervision, resource allocations, Recruitment, annual appraisals, training, progression of artists career paths, balancing priorities and needs of all shows and artists. Help lead and support development of operational efficiencies, help implement and standardize department workflows - credited on "Death on the Nile" , "Fast and Furious 9"

Modeling Supervisor / Head of Studio Assets

BRON Animation Studios
01.2016 - 06.2019
  • Created CG Characters, Sets, Props and Character facial Blendshapes for the movie - Supervised front end asset production to ensure deliverables meet the shows creative aesthetic direction and technical requirements. Also, created show maquettes and large sized models from the CG assets.
  • Netflix " The Willoughby's " and "Henchmen"

Senior Modeler

Cinesite Animation Studios
10.2015 - 03.2016

Netflix- "Gnome Alone" - created character assets of all Gnome and Trog characters with full facial blendshape targets to assist in the development of the studio pipeline.

  • Returned as an independent contractor to help finish "Addams Family 2" from 10/2020 - 02/2021

CG Modeler/Generalist

Nickelodeon Animation
06.2014 - 06.2015
  • "WallyKazam" created and and finalized sets and props for the animation pipeline

Senior Modeler

Dreamworks Feature Animation
06.2010 - 06.2014
  • Created character, sets and prop assets for feature animation films : "How to train your Dragon2", "Turbo" and "Puss N Boots" "Penguins of Madagascar" and "Monkeys of mumbai".
  • Also, created a number of crew gift sculptures for the productions "Home", "Madagascar 3", "How to train your Dragon2" and "Turbo"
  • Created and manufactured the "One Year ", Five Years" and "Ten Years" Annual studio gift awards for employees

Senior Modeler

Walt Disney Animation Studio
04.1996 - 06.2010
  • Created models of characters for Animation, prop elements and environments. Responsible for creating facial blendshapes, PSD's for model shape integrity during animation , master set construction. worked with creating visdev models and digital maquettes. created digital / traditional maquettes for "Chicken Little" and "Meet the Robinsons" movies. worked alongside and help support software Dev to create tools and standardize workflows for our department. helped with the Disney mentor program.
  • Films worked on: "Tangled", "Bolt" "Meet the Robinson's", "Chicken Little", "Disney's Dinosaur". Plus, worked on special projects for TV, parks and other movies with Image Movers Digital.
  • "Mickey's Philharmagic", " Kangaroo Jack", "Snow Dogs", Disney's " Christmas Carol " and "Prep and Landing"

Modeler / Sculptor

Rhythm & Hues
04.1994 - 04.1996
  • Created models of character and creatures, prop elements for effects and set structures to create environments. I was also responsible for creating sculptures for digitizing on various projects. Worked on: "Babe", "Batman Forever", "Nutty Professor" video game, ride films, and various commercials.

Education

Character Animation Program

California Institute of The Arts
Valencia, CA

US Army

Skills

  • Experienced CG Modeler for
  • Characters, Sets, Props, Facial
  • Blend shapes, Environments
  • Retopology and UV Mapping
  • Digital Sculptor for Art and
  • Visdev Modeling
  • - Experience at multiple positions:
  • Senior Modeler, Lead Modeler,
  • Department Supervisor, Sculptor,
  • Head of Studio Assets,Department
  • Supervisor, HOD for Build and
  • Creature Departments,
  • - Traditional Sculpting- clay, wax,
  • molds and resin castings
  • - Experienced Communicator
  • - Has Taught at : CalArts, Gnomon,
  • Art Institute of Santa Monica and
  • Pasadena Art Center college of design
  • - Worked with multiple production
  • teams and was Project Management
  • for the creation and development for manufacturing of art maquettes and
  • statues, working with multiple
  • overseas facilities
  • - Other skills include : Maya, ZBrush,
  • Photoshop, Shotgrid, 3DPrinting,
  • Sculpting, mold making and casting for
  • toys, maquettes and merchandise

Timeline

Senior Modeler

Dreamworks Feature Animation
02.2022 - Current

Character Modeling Lead

WildBrain Animation Studios
02.2021 - 02.2022

Head of Department -VFX, Modeling and Creature Dep

DNEG, VFX
06.2019 - 10.2020

Modeling Supervisor / Head of Studio Assets

BRON Animation Studios
01.2016 - 06.2019

Senior Modeler

Cinesite Animation Studios
10.2015 - 03.2016

CG Modeler/Generalist

Nickelodeon Animation
06.2014 - 06.2015

Senior Modeler

Dreamworks Feature Animation
06.2010 - 06.2014

Co-Owner/Operator

AtomicMonkey LLC
01.2001 - Current

Senior Modeler

Walt Disney Animation Studio
04.1996 - 06.2010

Modeler / Sculptor

Rhythm & Hues
04.1994 - 04.1996

Character Animation Program

California Institute of The Arts

US Army
James E. Stapp