
James is hardworking and passionate about modeling and sculpting. He has been fortunate to have worked at a number of Animation Studio as a CG modeler for many productions. He has also collaborated with some of their teams to develop sculptures for Studio Displays, maquettes, production runs of crew gift maquettes and studio Annual Award programs. He is an experienced modeler, Detail-oriented team player, with strong organizational skills. Has the ability to handle multiple projects simultaneously. Has a good understanding of the Animation Pipeline, team dynamics and collaborations with multiple Departments.
He is a senior modeler that loves to sculpt and 3D print sculptures as much as possible. Through out his career he has experience in the modeling department working as a lead, a supervisor, head of Department and the head of studio assets. What ever roll the production needs him at he uses his experiences to help support his team, supervisors and prod management to get the job done at the highest quality possible... in a timely manner.
Netflix- "Gnome Alone" - created character assets of all Gnome and Trog characters with full facial blendshape targets to assist in the development of the studio pipeline.