

Creative artist with experience in 3d character and prop art, expert in Maya, Zbrush and substance painter. key achievements include the successful competition of two completed characters following the pipeline of making characters for games. I'm an forward thinking artist who who can support the mission of delivering engaging and professional 3d assets.
CGMA certifications- texturing characters taught by Jared chavez,
Zbrush for concept and iteration taught by micheal palvoich
character facial anatomy sculpting taught by daniel kho
art heroes- superhero character taught by Micheal Thomson