
Co-founder and Lead Game Developer with expertise in designing core gameplay systems and AI behavior in Unreal Engine. Proficient in C++ programming and project management, effectively integrating animation and combat mechanics. Strong problem-solving and adaptability skills developed through collaborative technical projects.
No Rest for the Wicked, Unreal Engine, C++
Sovereign, Unreal Engine, C++
Chat Server Prototype, C++
Rogue Mages, Unity, C#
Understaffed, Unity, C#