Summary
Overview
Work History
Education
Skills
Projects
Timeline
Generic

Jaren Urey

Sebring

Summary

Co-founder and Lead Game Developer with expertise in designing core gameplay systems and AI behavior in Unreal Engine. Proficient in C++ programming and project management, effectively integrating animation and combat mechanics. Strong problem-solving and adaptability skills developed through collaborative technical projects.

Overview

2
2
years of professional experience

Work History

Co-Founder & Lead Game Developer(Project Soverign)

Deskwork Studios
07.2024 - Current
  • Co-founded independent game development team to create Sovereign.
  • Designed and implemented core gameplay systems in Unreal Engine using C++.
  • Developed player inventory system enabling item stacking, management, and real-time UI updates for enhanced player experience.
  • Created AI behavior trees with goal-oriented action planning to dynamically respond to player actions.

Education

Bachelor of Science - Game Development

Full Sail University
Winter Park, FL
11-2025

Skills

  • Game Design
  • Debugging & Optimization
  • Unity
  • C Programming
  • Vulkan
  • Object Oriented Programming
  • Debugging & Optimization
  • Version Control
  • Source Control Workflows
  • Agile Development
  • Problem Solving
  • Debugging & Optimization

Projects

No Rest for the Wicked, Unreal Engine, C++

  • Built core player features, such as player data and actions.
  • Implemented an enemy possession system, that allowed the player to take direct control of enemy entities., Created player animations.

Sovereign, Unreal Engine, C++

  • Built core player features, such as player data and actions.
  • Designed enemy behavior trees with multiple active states that reacted to player actions.
  • Developed player inventory system that supported adding, removing, and stacking items with real time UI updates.

Chat Server Prototype, C++

  • Developed a simple chat server that could send and receive messages via a TCP connection.

Rogue Mages, Unity, C#

  • Created core player features, such as player data and actions.
  • Designed player combat system.

Understaffed, Unity, C#

  • Wrote enemy AI behavior script and set up enemy animations.

Timeline

Co-Founder & Lead Game Developer(Project Soverign)

Deskwork Studios
07.2024 - Current

Bachelor of Science - Game Development

Full Sail University
Jaren Urey