Summary
Overview
Work History
Education
Skills
Websites
Affiliations
Timeline
Generic
JASON COTUGNO

JASON COTUGNO

Watervliet

Summary

3D Artist with 7 years of experience at top studios, including Blizzard Entertainment. Expertise in hard-surface and organic modeling, with experience in vendor management. Consistently delivers AAA-quality assets through effective collaboration and constructive feedback. Skilled in prioritizing tasks to meet tight deadlines while maintaining high artistic standards.

Overview

4
4
years of professional experience

Work History

Associate Character Artist

Blizzard Entertainment
Albany
02.2021 - 01.2024

Game: Diablo IV

  • Developed and refined AAA-level 3D assets, including props and weapons.
  • Collaborated with artists to exchange detailed feedback and maintain quality standards.
  • Produced high-quality assets consistently while adhering to performance budgets.
  • Worked across disciplines for efficient implementation of assets.
  • Collaborated with animators and tech artists to facilitate seamless asset integration.

3D Outsource Artist

Blizzard Entertainment
Albany
09.2020 - 02.2021

Game: Diablo IV

  • Managed communication with outsourced vendors to facilitate AAA asset development pipeline.
  • Provided daily feedback to external artist team, ensuring adherence to internal quality standards.
  • Documented procedures for external asset development and final implementation.
  • Integrated assets from external vendors, maintaining project timelines and quality expectations.
  • Collaborated with internal teams to design assets for premium cosmetic store in-game.
  • Created innovative props and accessories tailored for character customization

3D Weapon Artist

Vicarious Visions
Albany
09.2019 - 04.2020

Game: Diablo II: Resurrected

  • Modernized a classic favorite alongside a passionate team, adhering to AAA standards.
  • Managed internal asset development while ensuring quality of external assets.
  • Verified external assets' compliance with internal standards, and maintained the original artistic vision.
  • Addressed simple VFX issues with effective low poly model solutions.
  • Optimized performance of existing assets for compatibility with lower-powered consoles.

Education

Bachelor Degree of Science - Game Art and Animation

Champlain College
Burlington, VT
05.2019

Skills

  • 3D modeling and asset optimization
  • Texture painting and artistic feedback
  • Game integration and performance budgeting
  • Vendor management and collaboration
  • Task prioritization and multitasking
  • Software proficiency in Maya, Substance Painter, Unreal Engine, ZBrush, 3DS Max, Photoshop, Unity

Affiliations

  • Cooking
  • Magic the Gathering
  • Dungeon and Dragons
  • Pokemon
  • Kingdom Hearts
  • Destiny 2

Timeline

Associate Character Artist

Blizzard Entertainment
02.2021 - 01.2024

3D Outsource Artist

Blizzard Entertainment
09.2020 - 02.2021

3D Weapon Artist

Vicarious Visions
09.2019 - 04.2020

Bachelor Degree of Science - Game Art and Animation

Champlain College