Summary
Overview
Work History
Education
Skills
Shipped Titles
Timeline
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Jason Curtice

Las Vegas,NV

Summary

Senior Software Engineer with 29+ years of experience in the gaming industry. Proven expertise in C++, with a strong track record of shipping over 19 titles across various platforms. Adept at working on all facets of a game including UI, AI, tools, and gameplay.

Overview

31
31
years of professional experience

Work History

Senior Software Engineer

Petroglyph
09.2021 - 08.2024
  • Shipped 2 titles, contributing to various game components including UI, AI, tools, and general gameplay
  • Created and maintained multiple game systems such as campaign progress tracking, experience tracking, and world map display
  • Worked closely with designers to create and maintain an AI framework in LUA

Senior Software Engineer

Z4
06.2017 - 09.2021
  • Shipped HD Poker for iOS and Android, utilizing Cocos3D to create cross-platform builds with hand coded visual effects and a fast and easy to use UI
  • Helped with creating builds for mobile platforms from maintaining automated build scripts in Jenkins to manually creating and uploading release builds

Senior Software Engineer

Petroglyph
04.2004 - 03.2017
  • Shipped 11 titles, overseeing the entire development cycle from pre-production to post-launch support
  • Contributed to various game components including UI, AI, tools, and general gameplay
  • Engineered a matchmaking system that significantly improved player experience by reducing wait times.
  • Lead engineer on two shipped titles.

Programmer

Westwood Studios
05.1995 - 03.2003
  • Shipped 5 titles, specializing in porting code from PC to PlayStation
  • Developed hand-written assembly routines to optimize game performance on console hardware
  • Led the redesign of UI to adapt to console controllers, enhancing user interaction.

Programmer

Viridis Corp
09.1993 - 03.1995
  • Contributed to the development of multiple titles, including a playable prototype created from scratch within 3 months.

Education

Bachelor of Science - Cybernetics with Specialization in Computer Studies

University of California, Los Angeles (UCLA)

Skills

  • UI implementation, AI development, client-server architecture, general gameplay systems, tools
  • C, LUA, ActionScript, CLIPS, C#, Perforce, Git, Jenkins
  • Mentoring junior developers, cross-functional collaboration, ability to quickly assess and modify existing code bases
  • Working closely with artists and designers so game systems look and behave optimally

Shipped Titles

• PC Titles: 9-Bit Armies, The Great War: Western Front, 8-Bit Series (Armies, Hordes, Invaders), Grey Goo, Rise of Immortals, Battle for Graxia, Guardians of Graxia, Star Wars Empire at War: Forces of Corruption, Star Wars Empire at War
• Console Titles: Panzer General, Universe at War, Pirates: The Legend of Black Kat, Dune 2000, Red Alert Retaliation, Red Alert, Command & Conquer

Timeline

Senior Software Engineer

Petroglyph
09.2021 - 08.2024

Senior Software Engineer

Z4
06.2017 - 09.2021

Senior Software Engineer

Petroglyph
04.2004 - 03.2017

Programmer

Westwood Studios
05.1995 - 03.2003

Programmer

Viridis Corp
09.1993 - 03.1995

Bachelor of Science - Cybernetics with Specialization in Computer Studies

University of California, Los Angeles (UCLA)