Summary
Overview
Work History
Education
Skills
Certification
Timeline
Generic
Jason Griffith

Jason Griffith

Denver,CO

Summary

Expert Unity developer with 13 years of experience specializing in games, XR experiences, and digital twin applications. Successfully shipped multiple titles on iOS, Android, Steam, PS4, and Switch, including acclaimed indie games and Disney attractions. Extensive experience in building enterprise-grade XR and simulation solutions for clients like Walmart and ExxonMobil, as well as contributing to Hearthstone development at Blizzard. Deep technical knowledge in Unity's rendering, animation, UI (UGUI, UI Toolkit, AppUI), physics, and editor tooling. Strong emphasis on systems architecture and cross-platform deployment. Proven track record of leadership in mobile, AR/VR, and simulation projects.

Overview

13
13
years of professional experience

Work History

Expert-Senior Product Software Engineer

Capgemini
05.2024 - 07.2025
  • Delivered Unity-based digital twin and XR applications for major commercial and government clients.
  • Coca-Cola: Built simulation of production line for internal training and visualization.
  • South Carolina Vision Pro App: Led immersive real estate AR/VR app with Cesium-powered globe, photogrammetry overlays, and multimedia content; delivered multi-platform support across Mac, PC, and Vision Pro.
  • Building Security Twin: Developed interactive visualization of smart facility access and monitoring systems.
  • Built a reusable internal Unity framework now used across multiple enterprise projects.

Senior Software Engineer

Unity Technologies (formerly Finger Food)
11.2019 - 05.2024
  • Developed and led Unity-based projects across simulation, mobile, enterprise, and government sectors.
  • Hearthstone (Blizzard): Embedded with the client team; optimized Unity cache server for CI/CD, implemented UI and content for Mercenaries mode on mobile and standalone.
  • Project Sterling (Walmart): Developed HoloLens AR experience for customer shopping and employee picking workflows.
  • Pipeline for Pipes (ExxonMobil): Led architecture and tooling for ingesting and optimizing BIM refinery models with Pixyz; delivered VR training and desktop facility review apps.
  • Santos Digital Twin: Developed an expansive Unity-based digital twin platform for Santos, an Australian oil and gas company. The application provided live operational status and supported planning/resource allocation across national site infrastructure.
  • Vancouver Airport Digital Twin: Developed multiple features for an interactive digital twin of the airport including asset tagging, operational workflows, and visualizations for real-time operational data. Contributed to making the solution scalable for future airports and clients.
  • Delivered interactive solutions for Nissan HMI (non-XR), BMO/Rogers XR initiative, and a Canadian mining firm using drone scan data and immersive modules.
  • Took on dev lead roles and supported productization of internal Unity frameworks.
  • Delivered a VR government app that generated 3D geometry from 360 video to reconstruct real-world environments like neighborhoods.
  • Supported a Unity internal project that utilized and demonstrated Unity’s asset management system.

Software Development Lead

Trilight Studios
02.2012 - 03.2019
  • Led Unity development on indie games, mobile apps, and interactive Disney attractions.
  • EarthNight: Lead developer for procedural 2D platformer; released on PS4, Switch, Steam, and iOS.
  • Test Track Drive Table (Epcot): Delivered Unity-powered physical driving table simulation; led 6-month on-site deployment.
  • Goofy’s Paint n’ Play (Tokyo Disneyland): Built projection-based interactive attraction using Unity and custom image decoding.
  • Rush Bros.: Multiplayer platformer with networked features; released on Steam and OUYA (Android).
  • Mentored junior developers and shipped multiple Unity-based educational mobile titles.

Education

Bachelor of Science - Game Development

Full Sail University
Winter Park, FL
03.2012

Skills

  • Programming: C# (primary), C (education)
  • Platforms: iOS, Android, standalone, PS4, Switch, PC, WebGL
  • Core Unity Skills: Gameplay programming, systems architecture, rendering, animation, physics, UI, asset managment, profiling & optimization
  • AR/VR/XR: HoloLens 1/2, Quest 1–3, Vision Pro, Magic Leap, Vive
  • Tools: Rider, Visual Studio, Perforce, Git, Jira, Android Studio, Xcode
  • Other: Digital twins, BIM workflows, Pixyz, Cesium, generative AI integration

Certification

  • Connected Manager – Capgemini / Harvard (2025)
  • Prompt Engineering & Generative AI – Courses from Coursera, Udemy, Microsoft & Pluralsight
  • Software Architecture & Modern System Design – Coursera/Udemy
  • Agile, Leadership, and Collaboration – Capgemini NEXT program

Timeline

Expert-Senior Product Software Engineer

Capgemini
05.2024 - 07.2025

Senior Software Engineer

Unity Technologies (formerly Finger Food)
11.2019 - 05.2024

Software Development Lead

Trilight Studios
02.2012 - 03.2019

Bachelor of Science - Game Development

Full Sail University