Summary
Overview
Work History
Education
Skills
Timeline
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Jason Nanak

Lake Forest,CA

Summary

Skilled software engineer with expertise in designing and optimizing low-latency, multi-threaded systems for high-frequency trading. Proven ability to deliver scalable and reliable trading infrastructure, collaborating with trading desks and development teams to support real-time strategies and improve performance.

Overview

12
12
years of professional experience

Work History

Software Engineer

XR Trading
05.2022 - 09.2024
  • Designed, implemented, and deployed the first high-performance multi-threaded order action application at XR. Successfully optimized for low latency and scalability, enabling real-time processing of high-frequency trades.
  • Partnered with trading desks to continuously enhance and modify trading applications, ensuring they had the necessary tools to support evolving strategies. Delivered tailored solutions that improved functionality and maintained optimal system performance.
  • Developed and maintained critical trading applications across XR's ecosystem, including order action, market data processing, and drop copy collection systems. Ensured seamless integration, optimized performance, and system reliability to support high-frequency trading operations.

Software Engineer

Raw Thrills, Inc.
08.2014 - 05.2022
  • Designed, implemented, and maintained key systems in the company’s game engine, including the memory and rendering systems, improving performance and stability.
  • Redesigned the game installation system to support flash drives, reducing installation time by 50-75% and increasing the success rate from 75% to 99.9%, while maintaining compatibility with new and legacy builds.
  • Developed a user-friendly program that enabled clients to easily create their own installation media, streamlining the installation process.
  • Designed and implemented critical software components, including a boot loader for the primary I/O board, enabling in-field firmware updates via USB.
  • Optimized existing games to improve performance, allowing them to run efficiently on hardware that was over 50% cheaper than previously required.
  • Collaborated with multiple development teams to design, update, and maintain backend tools, enhancing their development processes and efficiency.

Undergraduate Research Assistant

DePaul University
08.2012 - 06.2013
  • Conducted in-depth research on game engine architecture under industry veteran Ed Keenan, gaining expertise in modern engine design.
  • Designed the initial base architecture for DePaul University's Azul game engine, laying the foundation for future development.
  • Developed key systems for the Azul engine, including the memory management system and animation engine, contributing to the engine's core functionality.

Education

Bachelor of Science - Computer Game Development

DePaul University
Chicago, IL
06.2014

Skills

    C, C#

    Multi-threading

    Performance Optimization

    Data Structures

    System Design

    Cross-functional Collaboration

    Analytical Thinking

Timeline

Software Engineer

XR Trading
05.2022 - 09.2024

Software Engineer

Raw Thrills, Inc.
08.2014 - 05.2022

Undergraduate Research Assistant

DePaul University
08.2012 - 06.2013

Bachelor of Science - Computer Game Development

DePaul University
Jason Nanak