

Highly motivated 3D Artist with a focus on rigging, modeling, animation, and tool building in python. While comfortable handling every aspect of the pipeline for a small project, I also love coordinating with other artists, directors, producers, and clients to get the most from collective efforts, whether that be as a lead or team player.
Set up rigs and python scripting tools to rig product assets as well as some character rigging.
Performed generalist tasks on the entire 3D pipeline in general often with a focus on rigging and animation.
Led the creation of a 3D human character pipeline from scratch, the purpose of which was to generate many unique human characters for TV commercial previsualization. The result was a versatile character assembly line to make any kind of human character from a manageable number of base characters which could draw from an evolving library of unique body/face customizations, clothing, hair, and skin texture assets to assemble characters which would then have motion capture applied.
Performed generalist tasks throughout the pipeline with a focus on rigging, animation, and modeling.
Set up the 3D department and led the team in establishing an in-house 3D production pipeline.
Built upon and improved the character pipeline in order to more efficiently create hundreds of unique human characters for TV commercial previsualization.
Writing/drawing comics, boxing (non-contact), bicycling, and cooking are some of my favorite activities.