Summary
Overview
Work History
Education
Skills
Websites
Publications
Patents
Timeline
Generic

Jay Busch

TpM: Mechanical And Artistic R&D Engineer
Long Beach

Summary

Jay Busch has been working in the field of digital humans, computer graphics, machine learning, hardware simulation and digital imaging hardware fields for over 15 years. A large part of her work is in the capture and creation of digital doubles for movies, video games and simulation at USC Institute for Creative Technologies, but has extended into the field of Machine Learning development and hardware system simulation in the last 9 years.


Graduating from the Art Institute of Santa Monica with a B.S. in Media Arts and Animation, she often enjoys exploring the convergence of art, technology and hardware in the areas of creative and educational fields with a passion of finding parallels between multiple design tools and mediating communications between multi-disciplinary work streams to converge on a unified goal

Overview

18
18
years of professional experience
4
4
years of post-secondary education

Work History

Technical Program Manager

Google
03.2018 - Current
  • Developing unique pipelines for simulating and visualizing experimental mechanical systems accurately for optimizing Product Design
  • Ensuring simulation systems are quantitatively validatable to ensure confidence in simulated outputs across cross disciplinary workstreams
  • Designing and manufacturing system prototypes for multiple Machine Learning and Digitization work streams
  • Overseeing training data collections across multiple specialized hardware systems to best support Machine Learning development
  • Managing and operating manufacturing needs for the Playa Vista operations
  • Maintaining Playa Vista labs and operations with vendors and facilities

Program Manager / Technical Artist

Google
06.2016 - 03.2018
  • Designed and lead the hardware manufacturing for the HoloDeck system for human scanning
  • Owned, designed and manufactured the multiple mechanical Light Field capture device systems
  • Oversaw all lab space build outs and security

Panel

Google
07.2017 - 07.2017
  • As part of this year's CSSI program, we're hosting an hour long panel where a 3-5 Googlers in varied roles across the company speak about their jobs here - what they do, how they got here, etc - and answer any questions from attending program participants. While we know Google is often thought of as an engineering or 'tech' company, we want to make sure that teenagers and college aged-kids choosing career paths know that there are numerous inroads to work at a place like Google that may or may not involve technical, coding or programming prowess - especially for those who haven't had deep exposure to Google before. Ideally, we'd love to ensure that a mix of different kinds of eng and GBO roles are represented.

Panel Speaker

Google
06.2017 - 06.2017
  • VR/AR/MR together make up the fastest growing and perhaps most overhyped industry ever. But, what is it really all about
  • What is the emerging ecosystem of technology, distribution and content that is driving the industry
  • Join a panel of industry experts who are creating the future realities.

Technical Artist

University of Southern California
01.2008 - 06.2016
  • Web Design
  • 3D Modeling
  • Texturing
  • 3D manufacturing/Printing
  • Laser cutting
  • Engineering
  • Product Design
  • Graphic Design
  • Motion Graphics
  • 3D Scanning and Processing
  • Pipeline Engineering
  • Animation
  • Lighting
  • Rigging
  • Video Editing
  • Rendering

Technical Artist & Mechanical Engineer

Institute for Creative Technologies USC
01.2008 - 06.2016
  • Designed and manufactured multiple hardware prototypes for digitization and display systems within the areas of scanning, holograms, light fields and more
  • Operated Light Stage digitization system and processed resulting 3D data for multiple movies, video games and AI systems.
  • Managed, upgraded and maintained Light Stage hardware system
  • Assisted senior research scientists in in creating better pipelines
  • Designed and maintained the Graphics Lab website
  • Designed visuals for papers and posters
  • Filmed, edited and rendered presented videos

Freelance Webdesigner

Warning Label Productions
05.2009 - 04.2011

Film Project Manager / Script Supervisor

Primitive
07.2009 - 12.2009
  • Project Manager for the filming side of the independent film PRIMITIVE. Directed by Oleg Alexander, director of The Digital Emily Project.

Detox Cinematic Producer

Game Wizards
09.2007 - 12.2007
  • I organize meetings, audition actors, direct Mocap, work with the sound students, record voice acting, and more.

CG Generalist

The Grey
07.2007 - 09.2007

Compositor + Motion Graphics Artist

Warning Label Productions
07.2007 - 09.2007
  • Cleaned and color corrected footage
  • Created opening Motion Graphic
  • Composited missing images into footage
  • Made end credits

3D Modeler and Texture Artist

Mythos Cinematic
05.2007 - 08.2007

Texture Artist

Space Punks
05.2007 - 06.2007

3D Demo Artist / Speaker

Getting Ready Convention
05.2007 - 05.2007
  • 3D Demo Artist
  • Modeler, Texture Artist, and Lighter
  • Verbal speaker and presenter

Assistant Modeler

Barbed Wire FX
04.2007 - 05.2007
  • Asset Modeler

CG Generalist

Take-it-Easy Productions, I Dream of Dog
04.2007 - 05.2007
  • Compositor + Motion Graphics Artist
  • Removed hands from footage
  • Animated Opening Credits and composited in 2D animation

CG Generalist

The Art Institute of California
02.2007 - 03.2007
  • Modeler, Texture Artist
  • Technical assistance

3Ds Max Teaching Assistant / Tutor

The Art Institute of California-Los Angeles
01.2007 - 03.2007
  • Helped with the Development and Teaching of College level students in 3DS Max
  • Tutoring; Character and Asset Modeler
  • Created low poly character models
  • Created Game Assets and Weapons

Education

Bachelor of Science - 3D generalist

Art Institute of Los Angeles
Santa Monica, United States
05.2003 - 01.2007

Skills

  • Computer science expertise
  • 3D fabrication skills
  • Mechanical design expertise
  • Product Design support
  • 3D scanning expertise
  • Volume imaging techniques & systems
  • Experience in pipeline systems
  • Data generation for machine learning
  • Supplier relationship management
  • Digital rendering expertise
  • Hardware simulation development
  • Validation of simulation methods across software packages

Publications

  • GANtlitz: Ultra High Resolution Generative Model for Multi‐Modal Face Textures
  • Learning illumination from diverse portraits
  • Immersive light field video with a layered mesh representation
  • AR-ia: Volumetric opera for mobile augmented reality
  • The relightables: Volumetric performance capture of humans with realistic relighting
  • DeepLight
  • +38 more [https://scholar.google.com/citations?user=pIUyHQgAAAAJ&hl=en&oi=ao]

Patents

  • Methods, systems, and media for generating an immersive light field video with a layered mesh representation [US20230206511A1 · Issued Jun 29, 2023]
  • Volumetric performance capture with relighting [US20220065620A1 · Issued Mar 3, 2023]
  • Deep light design [US20210406581A1 · Issued Dec 30, 2021]
  • Method and apparatus for realistically reproducing eyeball [US US20120188228 · Issued Sep 13, 2016]
  • Illumination sphere with intelligent LED lighting units in scalable daisy chain with interchangeable filters [US US20120050606 · Issued Mar 24, 2015]
  • Apparatus and Method for Realistic Expressing Teeth [US US8976176 B2 · Issued Mar 10, 2015]
  • Head-Mounted Photometric Facial Performance Capture [US US20120062719 A1]

Timeline

Technical Program Manager

Google
03.2018 - Current

Panel

Google
07.2017 - 07.2017

Panel Speaker

Google
06.2017 - 06.2017

Program Manager / Technical Artist

Google
06.2016 - 03.2018

Film Project Manager / Script Supervisor

Primitive
07.2009 - 12.2009

Freelance Webdesigner

Warning Label Productions
05.2009 - 04.2011

Technical Artist

University of Southern California
01.2008 - 06.2016

Technical Artist & Mechanical Engineer

Institute for Creative Technologies USC
01.2008 - 06.2016

Detox Cinematic Producer

Game Wizards
09.2007 - 12.2007

CG Generalist

The Grey
07.2007 - 09.2007

Compositor + Motion Graphics Artist

Warning Label Productions
07.2007 - 09.2007

3D Modeler and Texture Artist

Mythos Cinematic
05.2007 - 08.2007

Texture Artist

Space Punks
05.2007 - 06.2007

3D Demo Artist / Speaker

Getting Ready Convention
05.2007 - 05.2007

Assistant Modeler

Barbed Wire FX
04.2007 - 05.2007

CG Generalist

Take-it-Easy Productions, I Dream of Dog
04.2007 - 05.2007

CG Generalist

The Art Institute of California
02.2007 - 03.2007

3Ds Max Teaching Assistant / Tutor

The Art Institute of California-Los Angeles
01.2007 - 03.2007

Bachelor of Science - 3D generalist

Art Institute of Los Angeles
05.2003 - 01.2007
Jay BuschTpM: Mechanical And Artistic R&D Engineer
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