
Lead Engineer with 13+ years of experience building scalable, data-driven, and cloud-connected interactive systems. Adept at leading cross-functional teams to deliver reliable, high-performance user experiences for millions of customers. Experienced in live service monitoring, platform architecture, and rapid prototyping using C#, Unity, and cloud technologies. Thrives in ambiguous environments, quickly becoming productive in unfamiliar technical areas to drive project success.
DoubleDown Interactive Innovation Week 2013 Grand Prize Winner (Team of 4), Formed a team with 3 artists to create a prototype for a new game idea. We used the code base (Actionscript) being utilized in our desktop app and were able to build a full concept. The project was put on the roadmap and officially being worked on until the summer of 2014 when the original founders left and the company structure changed.
DoubleDown Interactive Gold Achievement Winner 2018, Monetary amount given once every quarter for exceeding job expectations, yielding significant impact in a quantifiable and material way.