Summary
Overview
Work History
Education
Skills
Timeline
SoftwareEngineer
Jeff Posey

Jeff Posey

Game Development Leader
4600 South 1st St., Austin,TX

Summary

Veteran game developer with extensive programming, management, production, and publishing experience. Entrepreneurial, co-founded a studio 13 years ago after years of growing in the industry from junior developer to lead programmer to technical director.

Overview

28
28
years of professional experience

Work History

President

Hellfire Games, Inc.
01.2009 - Current

Chief executive responsible for daily operations. Managed teams of up to 13, including remote. Developed and self published games and content in PlayStation Home. Secured and delivered a number of WFH projects for Sony. Developed and published a PS4 native version of our successful metaverse-style city-building game. Also developed a game for iOS/Android.

Senior Engineer

Mojoverse Inc.
04.2022 - 09.2022

Helped to architect and direct development of backend services for Web3 metaverse of games using NFTs. Worked on various areas of client engineering for the PvP game, including multiplayer, matchmaking, unit AI, gameplay, and UI/UX.

Senior Network Engineer

Pixelmatic
09.2020 - 03.2022

Evaluated and prototyped networking solutions for Infinite Fleet MMO, including Photon Quantum and Fusion, Unity NetCode, Mirror, MLAPI. Contributed to various other areas of engineering.

Technical Director

Barking Lizards
01.2006 - 01.2009

Developed games for platforms including GBA, NDS, Wii, and N-Gage. Was Lead Programmer on a few. As Technical Director, I took charge of architecting and directing development on a new set of development tools.

Lead Programmer

TKO Software
01.2003 - 01.2006

Lead Programmer on Call of Duty for mobile. Ensured that this version was very similar to the PC experience: full 3D, scripted single-player missions, and multiplayer deathmatches over Bluetooth.

Programmer

Acclaim
01.2000 - 01.2002

Online multiplayer programmer for Turok Evolution. Helped with special effects in Vexx, and online multiplayer features for All-Star Baseball.

Programmer

Digital Anvil
01.1999 - 01.2000

Developed the mission scripting system for an RTS style game called Conquest: Frontier Wars.

Programmer

Origin Systems (EA)
01.1995 - 01.1998

Third programmer hired on Ultima Online. Worked on various Gameplay and UI features, and a bit on the Engine and Servers. Very proud of this project, I injected many great ideas into the game.

Education

University of Texas At Austin
01.1992 - 01.1995

Skills

Unity 3D

undefined

Timeline

Senior Engineer

Mojoverse Inc.
04.2022 - 09.2022

Senior Network Engineer

Pixelmatic
09.2020 - 03.2022

President

Hellfire Games, Inc.
01.2009 - Current

Technical Director

Barking Lizards
01.2006 - 01.2009

Lead Programmer

TKO Software
01.2003 - 01.2006

Programmer

Acclaim
01.2000 - 01.2002

Programmer

Digital Anvil
01.1999 - 01.2000

Programmer

Origin Systems (EA)
01.1995 - 01.1998

University of Texas At Austin
01.1992 - 01.1995
Jeff PoseyGame Development Leader